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axa89

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  1. That's another form of gameplay segregation. What's being asked here is a little different, though. It's about not entering a new "mode" (with its own rules) when in combat. I don't think there's any correlation. Many games don't use the combat/non-combat abilities segregation but still change the rules significantly when combat starts. A "recent" franchise guilty of this is Dragon Age (the second, in particular, builds walls around the different gameplay elements).
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