Jump to content

Alopex

Members
  • Posts

    2
  • Joined

  • Last visited

Reputation

6 Neutral

About Alopex

  • Rank
    (0) Nub
    (0) Nub

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  1. Awesome to see that everyone so far is on the same page! Clearly, this is just the kind of fans Obsidian has!
  2. When it comes to its females, fantasy games have this notoriously ability to always cater to one crowd and one crowd only: horny teenagers. This always results in the same tired old tropes. Scantilly clad supermodel warrior, busty elf in a leaf bikini, highly oversexualized assassin... etc. Thankfully, this is Obsidian we're talking about. Anyone who played KotOR 2, at least, will know that they are capable of creating female characters of the utmost quality and variety. Mira, Visas, Brianna, and freakin' Kreia are a testament to variety in female character creation. They also display how female character can be intriguing, interesting, and captivating without having to be objectified. Yet, as we saw with Mira, there's nothing wrong with some of them showing and using some sexy - in fact, not having a sexy character would be reduced variety, afterall. Consider this, then, formal support for the continuation of that approach. But feel free to take it even further, Obsi. Obviously, KotOR 2 had limitations and thus all the female characters only had one body model that could be used. With Project Eternity, ideally that won't be the case and we can have some variety in body types. Sticking with the Star Wars theme, one of the best things about BioWare's current MMO, The Old Republic, is that you have four different body types to choose from (slender, athletic, buff, voluptuous), and various complexions to suit it further, as well as a non-sexualized approach to equipment - no Troopers in bikini body armor. But the option to sexualize yourself exists, should you choose it, as a social feature. This allows for maximum variety and minimal tropes. This is something I would love to see emulated, both in Project Eternity's character creations as well as in its NPCs and companion characters. Variety makes a world believable. Toppling down tropes makes the industry stronger - bonus. Cheers. P.S.- Of course, this applies to male design as well.
×
×
  • Create New...