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Palmtuna

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Posts posted by Palmtuna

  1. I run the game on a Dell Latitude 6420 (a laptop) with an hd3000 graphics card and it is doable. This is especially true after the first couple of patches that added some graphics settings to be turned down. The animations were pretty choppy at first (especially while running in fast mode, dear God was that immersion breaking) but those patches made it better.

  2. I found a pair of my wisdom teeth from when I had them removed, and was thinking about turning them into a couple of d6. Is there anyone out there familiar with dice making or teeth who could let me know if this feasible?

  3. I could not agree more. The item enchantment especially where you can beef up any weapon/armor with any spell allowed for a disgusting amount of customization for whatever you wanted to do.

    I would however would like to make it a little tougher to make game breaking by ramping up the cost/skill needed to create them, or by even having to collect certain rare items in order to make epic level enchantments.

     

    Because as fun as it is having a sword with +80 strength with +30 poison and fire damage for 5 seconds, no one should have have something that absurdly powerful unless they put in a disgusting amount of play time in.

  4. I don't see why there can't be leveling up your lockpicking skill through both experience and skill points. Take Fallout 3 for example, you got XP through picking locks and hacking computers, which allowed you to improve your picking or hacking skill when you leveled up.

    I don't think there should be primarily one or the other, but rather a healthy combination of the two.

     

    And as for the mini-games, I personally like them.

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  5. However I don't think it would make sense to limit it to just when you're adding or removing party members. I think if companions would disagree with the PCs choices yet are continually brought along they should be able to pushed into leaving for good or attack the PC. Companion reactivity is cool, it makes the game world and the NPCs themselves feel more realistic. However I don't think having a vote followed by murder is the best way to go about this.

     

    So yes to having companion reactivity / interactivity but no to how it was implemented in Ishar.

     

    I would have to agree. A pretty good example of this in another game would be in the Mount and Blade series where your hero companions would react to several things such as retreating from battle and having other hero companions in your party. If any of your companions got fed up with your actions they would leave the party, which could be a large problem. This lead to a lot of decision and companion juggling as certain companions naturally disliked other ones.

  6. I don't see how having NPCs as the main party talker would cost a lot more. Some of the dialog may not be quite as in depth, granted, but I'm sure it would work fine if you were just trying to get information or talking to a sketchy person to start a quest. In fact I think it would be a pretty cool idea where some NPCs would refuse to talk to your character due to your race or something and having to have one of your companions talk for you (which you may or may not have control of, making the end result unpredictable depending on the companions responses)

  7. I sort of think dwarven runesmiths when people mention artisans in crpgs. Some of the most deadly craftsmen around. Armed with 'Armour of Resist All' and wielding the 'Warhammer of Asswhooping'.

     

    I like this a lot. Having an artificer class or at least a build would be pretty helpful and ridiculously satisfying to use. I don't see why they wouldn't be able to make a class like that since the $2.4 million stretch goal of crafting and enchanting has been reached.

  8. I would agree. There were a few times in KoTOR where you were forced to talk to someone. Even if you were hidden, you would suddenly uncloak and the person would look straight at you. The best way to fix that would probably be the ability to choose what member(s) of the party approach and which ones stay back in case things get ugly. I haven't played enough of the IE games to see how my idea compares though...

  9. If they have the extra time and resources I think it would be a pretty good idea to make it multiplatform. If I had to choose between being able to play it on a console or having more content in the game I would have to the more content.

    I don't see a reason why they wouldn't be able to port it to consoles after they release it on the pc and make a decent amount of money off of it first. I think doing that would bring the advantages of bringing to console without the drawbacks of limiting how much starting content will be in the game.

  10. Idea of having a competitive only rival is a cool idea and I haven't seen it before. It would make a great addition to the game, but I don't want only that kind of rivalry. I'm sure that any evil or possibly even neutral chaotic rival would not have a second thought about fighting you if he had the advantage. I think that there is a place for both in the world, as well as several different types of rivals in between. And speaking of which, judging from some of the recent updates it looks like there will be quite a bit of rival adventurers

  11. I like the whole rival thing but I just don't want it come out like Pokemon where you two are instantly regarded as childhood rivals and he's a giant ****. The more like able are the more the player can relate to them which would make the conflicts much more grave when violence is involved. The rivals don't even need to be friends with you per-say, I just want them to have good reasons for what they do.

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