Yeah I often find in games with difficulty settings I need to jack up the difficulty by the end of the game because once points have been allocated to a particular playstyle things just die too efficiently to be much of a challenge anymore. With maxed points in ranged skills every shot goes to the centre of the crosshair and then it's just scope in, pew pew the head and move on. Or, you jack your stats in magic, cast the same couple of spells every combat with the same result.
What's your opinion about games with diminishing returns on stats where past a certain point it starts to cost 2 skill points for every increase of 1 on the character sheet etc
I like it but that wasn't really the point i was trying to make in the OP. It was more in the lines of the player being the only compentent force in the universe (as another thread put it) and that you solve ALL of the worlds problems and kill every powerful enemy by your self.