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Seriphos

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Posts posted by Seriphos

  1. On 7/22/2019 at 2:02 PM, BrokenMask said:

    I'd be annoyed if they move from Infinity Engine style isometric game to regular top down game <_<; I mean that was part of the whole selling point of Pillar games

    I actually wouldn't mind if they implement something similar to Dragon Age: Origins. Now that they've been acquired by Microsoft and have the $$$, it makes more sense for them to go the 3d graphics route. Personally, I would love to explore Eora in a 3d graphics engine.

  2. So, in a nutshell, your 4 points are:

    On 7/20/2019 at 10:59 AM, FelxK5 said:

    I don't care who I am in this game, this "Watcher", it evokes no feeling whatsoever

    On 7/20/2019 at 10:59 AM, FelxK5 said:

    All this talk about "souls" seems fairly dumb

    On 7/20/2019 at 10:59 AM, FelxK5 said:

    There is this dumb brute giant god who talks across the isles and the other gods don't want that (or do some? how interesting!)

    On 7/20/2019 at 10:59 AM, FelxK5 said:

    the setting itself is just baffling and not really attractive.

     

     

    • Haha 1
    • Hmmm 1
  3. Is there a place where you can view the max engagements of a character?

    My main is currently an Unbroken/Shieldbearer and I was wondering if I can stack enough engagements for him without taking the Defender Stance fighter modal, so I can take the Mob Stance instead.

    1) How many engagements are enough?

    2) Equipping a shield gives +1 to engagement. The Shieldbearer of St. Elcga provides an additional +1 engagement when equipping a shield, for a total of 2 correct?

    3) So the total engagement stack for an Unbroken/Shieldbearer would be the following:

    Unbroken (+1)

    Equipping a shield (+1)

    Shieldbearer of St. Elcga (additional +1 with shield)

    Hold the Line passive (+1)

    Spear modal (+1)

    This gives a total of 5 engagements without ever taking the Defender Stance modal.

    Do I have the right of it? Are 5 enough?

     

  4. With the events being played out as they did in PoE2, with Eothas destroying the Wheel so that souls cannot be reborn back into the real world ("Here"), it makes one wonder... are there no new souls that are born in this universe? It seems as if there are only a finite number of souls in circulation at any given point in time, all of them having been born once in the past. And if you break the Wheel, they don't make it to the Beyond-- they're all stuck in the In-Between. So new souls don't ever get born?

    Maybe I missed a piece of dialogue that explains this better. Can someone who has more knowledge of the lore care to enlighten me on this?

  5. I can easily get away with the Evoker firing off AoE spells while avoiding my front-liners. Remember that the outer part of the AoE circle doesn't inflict friendly fire-- positioning is key. And I don't mind friendly fire once in a while because the chances are that once my Evoker's spell goes off, the battle's finished as they're usually an insta-kill. Not to mention that my front-liners are pretty tanky and can easily heal.

  6. Here's my take on it:

    Paladin(Shieldbearer)/Fighter(Unbroken) - Main tank and support. Basically unkillable. Sword and shield. Max engagements. Liberating Command to dispel hostile effects. Lay on Hands for healing and immortality. Shining Beacon. Revives.

    Paladin(Shieldbearer)/Wizard(Blood Mage) - Off-tank and CC. Willbreaker (2h) + Body Blows to lower the enemies' Will and Fortitude. Open combat with the usual Wizard buffs (Arcane Shield, Deleterious Alacrity of Motion, Llengreth's Safeguard, etc) and go to town with enemy debuffs so they don't even get a chance to move/attack (Slicken, Ryngrim's Enervating Terror, Ryngrim's Repulsive Visage).  The idea is to have a debuff spell for each of the 4 defenses. Use Blood Sacrifice if you're out of spells and rinse/repeat. Use Lay on Hands to regenerate health.

    Barbarian(Berserker)/Monk(Nalpazca) - Dual wield. Swift Flurry. Frenzy. Grab the ability that negates the confusion effect. Get the intellect boosting modal. Take drugs pre-combat and go to town on the enemies debuffed by the Blood Mage.

    Wizard (Evoker) - Main damage dealer of the party. Buff with Eldritch Aim and Merciless Gaze and nuke the hell out of everybody, especially those enemies that were proned and terrified by the Blood Mage. Take all the Empower passives and open with an empowered AoE. Everyone should be insta-killed.

    Priest (Berath) - Open with the usual party buffs: Devotions, Triumph, Blessings, Circle of Protection, Salvation of Time, etc. Once done buffing, the priest can cast Symbol of Berath and contribute to party damage as well, if an encounter happens to last that long.

    Running with this party is hilarious to say the least. I pretty much mop the floor with everyone before the priest's buffs expire, even without casting Salvation of Time. Actually, I don't even think the priest buffs are necessary. Opening with Symbol of Berath makes even quicker work of enemies. The enemies barely get the chance to move or take action due to Slicken and Ryngrim's Enervating Terror, while simultaneously being bombarded by the Evoker and the Barbarian's Carnage/Swift Flurry.

     

     

  7. I see a lot of posts here talking about build synergy-- how to build a single optimal character, which multi classes to pick for synergy, how to solo PotD with said build etc. But there's a question I don't see enough of-- how to build a 5 man party optimally. Soloing is all well and good, but nothing comes close to the satisfaction of having a 5 member party executing a battle plan optimally while taking the least damage possible.

    So to that end, I pose the question: what is the most optimal party you can think of?

  8. I've decided to go with an Evoker. Just tested it in the Crucible during one of the arena matches, and this was the result after two fights:

    image.png.94f4ff8e5092f529591f5619c31dc7ed.png

    I guess that answers it.

    However, I have another question, and don't want to create another thread. I'm building a group of mercenaries and I'm trying to utilize every class while at it. Since you can only hire 8 adventures, that leaves a total of 9 people (including the main character) that I can create. So far, I've the following composition pretty much set in stone:

    Main character - Paladin(St. Elcga)/Fighter(Unbroken)

    Companion 1 - Rogue(Assassin)/Ranger(Sharpshooter)

    Companion 2 - Cipher(Beguiler)/Rogue(Trickster)

    Companion 3 - Paladin(St. Elcga)/Wizard(Blood Mage)

    Companion 4 - Wizard(Evoker)

    Companion 5 - Priest(Berath)

    Companion 6 - ???

    Companion 7 - ???

    Companion 8 - ???

    As you can see, I need three more, and there's still 4 classes I haven't utilized: Chanter, Druid, Monk, Barbarian.

    How would you build the rest of the characters? I'm thinking pure Barbarian and Monk (too good PL8 and 9 abilities to pass up) and then Druid/Chanter. But I don't know how I feel about multiclassing two casters.

    What would you guys suggest? If you can utilize the remaining 4 classes within two chars, feel free to suggest another combination for my 8th character.

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