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Posts posted by Hoverdog
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This is clearly a BSN thread with BSN moderating standards.
I might have to defect to.... The Codex.
come to the dark side
we have brofists
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OP I've never played AP, but have you ever played any of the Uncharted games or Diablo 3? I would like more of those types of encounters in game so I can still adventure while getting exposition without having to stand still for 15 minutes clicking next, next, next, to advance. I'd also like some contextual dialog so I can respond angry, or cautiously, etc depending on language or speech skills.
I'm not sure you're in the right place. console cancer is that way ->
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this forums get worse by the minute, I swear.
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Is this a forum for 12-year olds?
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PS:T romances =/= BG2 romances.Let's get something straight - although I despise CRPG romances, I can live with one or two unobtrusive ones if they can be utterly avoided.
What I'm more concerned about is romancers / BSN weenies starting to gather on the forum like a hormone-fuelled horde of emo-locusts.
Naturally I can only speak for myself, but I like to hope that most of the people that want to see romance make it into the game, want BG/2, PS:T etc. style romances, and not the BSN kind that has made some people have an aversion to the very idea of romance in a modern RPG.
Edit: Personally I don't hate on people who like BSN romances, to each their own and all, I just think obsidian could do better with this game.
In the former the romances were subtle, delicate and tied with the story. They were more hinted at than full-scale sex affairs.
BG2, on the other hand, had the precursor of modern ego-stroking romances. Cheesy, obnoxious and poorly written, not to mention completely separated from the plot. They also made the romanceable characters' dialogues (aside from the romances themselves) non-existant.
I never said that they were the same, the intention to Monte Carlo was that if romances get in at all, they should be more along the lines of the RPG's of old, rather then more modern games
You missed the point. Romances in BG2 were much more similar to those of ME or DA than to Torment's.
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So, ok. We have here 'cheese, obnoxius, poorly written' romances of BG2 and 'truly masterpiece' romances of PS:T.
I think that the issue is not with romances, yes? You just don't want PE to have anything in common with BG and be something like PS:T 2?
No, you're wrong (again).
BG2 had a great, open world, with lots of developed quests, some extremely well-done and tough fights, and one of the best cities in gaming history - but the writing was poor and childish at times. PST was the best game ever in terms of narrative, plot, story and writing, but not combat.
P:E is Sawyer's baby, not MCA's () - and it will be more of BG than of PST. That's fine - the writing hjust needs to be better than Biowore's.
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PS:T romances =/= BG2 romances.Let's get something straight - although I despise CRPG romances, I can live with one or two unobtrusive ones if they can be utterly avoided.
What I'm more concerned about is romancers / BSN weenies starting to gather on the forum like a hormone-fuelled horde of emo-locusts.
Naturally I can only speak for myself, but I like to hope that most of the people that want to see romance make it into the game, want BG/2, PS:T etc. style romances, and not the BSN kind that has made some people have an aversion to the very idea of romance in a modern RPG.
Edit: Personally I don't hate on people who like BSN romances, to each their own and all, I just think obsidian could do better with this game.
In the former the romances were subtle, delicate and tied with the story. They were more hinted at than full-scale sex affairs.
BG2, on the other hand, had the precursor of modern ego-stroking romances. Cheesy, obnoxious and poorly written, not to mention completely separated from the plot. They also made the romanceable characters' dialogues (aside from the romances themselves) non-existant.
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it did sound completely absurd and taken straight from the deepest pits of BSN, to be honest.
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I want the romances from PS:T and KOTOR2 to serve as models for Obsidian in this case. A more subtle and complicated kind of romance.
the best thing about kotor2 romances is Mira's not having the slighest interest in you.
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If we get a Stronghold, maybe we'll get a Lady/Lord to marry as well?
Maybe you can decide to have encounters (as in the Witcher) as well.
And you children start as PC in PE2.
And they meet the unclaimed children from you affairs from PE1...
now I'm not sure if you're serious or just trolling. bsn version of Poe's law.
****ing urls, how do they work?
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wait a month and play BG Enhanced Edition comming 30th Nov
not. don't waste your money on scams.
on topic:
apart from IE games; Fallout 1-2 (and maybe NV as the writing's good; shame bethpizda butchered the franchise), Betreyal at Krondor, Arcanum, Wizardries, Might&Magics, Temple of Elemental Evil (with circle of 8 modpack). You could also try NWN2, but stay clear of the base campaign - it's terrible - go straight for MotB.
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One of the things I thought Dragon Age did well was the little relationship meter. I don't mean the fact I could see it, but the fact NPC's went from indifferent, to warm, to friendly, etc. The downside was getting them to be romancable was damn easy.
Influence/friendship/whatever meters don't work. By adding them, you make the player pick dialogue options not based on his/her opinions or feelings, but rather what he thinks the NPC wants to hear, to get a relationship boost and unlock new conversations or bonuses. It might be better if it's hidden, but still I'd rather not have such mechanics.
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I've never played the game any differently. Screw the silly party banter.
This explains a lot, actually.
indeed, it shows he couldn't stand poor graphomania. the horror!
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god no. I've recently installed a big modded BGT game, including said NPC expansion. The result? I kicked out Imoen straight after getting to Friendly Arms Inn. She interjected into EVERY. SINGLE. ****ING. dialogue with completely inane babble till that point. Now I'm simply scared of recruiting anyone in fear of more stupid drivel - I'll probably restart in multiplayer with a whole party.
jesus.
I've never played the game any differently. Screw the silly party banter.
After my recent IWD playthroughs I thought It would be a welcomed change.
I regret that choice dearly
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Romance mods for BG2 are the example of what I would never want to see in PE, please stop using them as positive examples, it gives me migraines, thanks.
While you might have not enjoyed them (or had experience with really badly written ones) i would point out the NPC expansion for BG1 mod as an excelent example of how party dialogue would be done (its way better than ME's or DA's, IMO) , it gives all NPCs the much needed banter and adds makes few of the characters have a romance option. As a kinda of a BG modder myself (currently doing a NPC mod), i find your statement quite rude, since we dont all make crappy pornographic dialogues ( this is the kind of feeling i got from your statement).
god no. I've recently installed a big modded BGT game, including said NPC expansion. The result? I kicked out Imoen straight after getting to Friendly Arms Inn. She interjected into EVERY. SINGLE. ****ING. dialogue with completely inane babble till that point. Now I'm simply scared of recruiting anyone in fear of more stupid drivel - I'll probably restart in multiplayer with a whole party.
jesus.
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Baldur's Gate didn't have any romances. PS:T didn't have any in the biotard meaning of the word (the relationships weren't about ego-stroking the player). The decline all started with BG2.
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My only demand (and its sooooooo small) is that P:E doesn't have an ending like Mass Effect 3.
You mean putting together a triology with an amazing story in the first two singleplayer focused games
You've lost me here.
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The best game to look for inspiration for this feature is Dragon Age: Origins.
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Generic? I'm sure many will end up calling it that. I'm not worried about generic. Avellone is writing it. He's the master of deconstruction, and can turn anything plain into something completely fresh. I'm guessing the creativity will come bottom-up from the details, not top-down from the overall setting.
I frankly don't think that deconstructing everything is all that hot either.
People praise MoTB, but I liked the NWN2 OC far better.
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What's the difference between Arcanum and ToEE? Both are turn based no?
arcanum = ****ty system that allows for both RT and turn-based, both of which suck
ToEE = great implementation of turn-based pnp D&D combat
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I'd like to have a Hovering Dog companion.
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I am sincerely amazed that anyone has actually liked Imperial City, for it was miniscule, ugly and badly design. Imperial capital that has twenty citizens? Six "districts", of which half is uninhabited? Please.
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Another completely pointless, irrelevant feature? Yay!
companion relations not showing at all
in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Posted
So I saw a thread with a bug about companion relation bar being stuck, and only then I realized that there *is* such a bar... because in my game I ain't seeing one, even though I maxed some of my companions already.
proof: https://imgur.com/a/qnMmYjI