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jesuswald

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  1. On an unrelated topic, anyone know when/why Obsidian took away their email address? I know I've emailed them in the past, years ago. Maybe that's why they took it down.
  2. I am certain that Obsidian have their own preferences concerning game development, and I would be surprised - worried even - if they did not find a place for at least some of those in a crow-funded project. But I'm also sure that they already know those proclivities intimately enough, and do not require my bumbling intervention to identify them. We all wait with baited breath, I'm sure, to find out what exactly those are... However: What I've written above is intended mainly to communicate a summary of what many online posters, numerous personal acquaintances, and I value in a role playing game, and would happily support due to the current dearth of titles which offer those qualities. As for these ideas being old-school, or based on a hearkening back to 'classic' RPGs... I feel that it is too limited an interpretation. Certainly a greater number of RPGs displayed these qualities a decade or more ago, but the ideas behind them are far more general - and generally appealing. Essentially what I'm getting at is that Obsidian has the ability to produce involving and multi-faceted narratives, plot writing with actual literary merit, characters who become more than the sum of their parts, and a world which springs into vivid existence with the help of our imaginations, rather than increased poly-count. Not many studios can do that. Even fewer publishers would be anything more than superficially interested in it. Hopefully such a game might see the light of day.
  3. This was written as an email letter to OE, before I realized they don
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