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gumionday

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About gumionday

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  1. Thanks for the continued responses man, you are definitely giving me some useful knowledge that I can use to further my studies. Since I am in my last year of school I will want to decide which areas I really want to focus on in order to get me into a programming department that i can excel at. So for, while working towards my degree, I have done a classes that were all about the overall OOP process of C++, another class on implementing a the physics engine, and also one just based on simulations and now Direct X. So thankfully it seems like DeVry is giving me a decent preview of the different areas of game programming. What area of the programming do you work in?
  2. Going back to an earlier question about tool vs gameplay programmers. The gameplay programmers would be the ones to work with some HLSL or something like it right? Been getting a taste of HLSL last couple of weeks. It doesn't seem to crazy but holy crap it is tough to learn a new language while still learning Direct X. So for the tools programmer they are the ones that are building the architecture of the game itself right? I was using enumerated states for my Pong Clone, but I have heard that in AAA titles and such they use what is called a game stack rather than game states, is this true. Is there a way to explain the game stack easily?
  3. Thanks for answering some questions for me. I have another one when you ready. Are there any specific areas of programming that are needed more for games than others, like another language or something along those lines? Being proficient in C++ is pretty much the major programming requirement right?
  4. Thanks for letting me know, I am gonna probably have to pass this week, cause I have a DirectX Pong clone due by Sunday. But gonna make it to the one next week. What is the main job of the tools programmer as apposed to the gameplay programmer? Like say for DSIII? How do those jobs differ? What aspects of the gameplay do they work on? Thanks for taking the time to answer some of my programming questions. Kudos on getting the chance to do the South Park RPG, it sounds awesome can't wait to play it.
  5. Hello Everyone, Just signed up to the boards here, been coming here for a while as a guest. But I just got my January newsletter from my school DeVry and they said that you guys are having a networking event at Auld Dubliner in Tustin on Wednesdays this month. I was wondering roughly what time is the event? I would love to come down and meet some of the Obsidian employees and ask questions about specific directions to head into in regards to programming. I am currently a student at DeVry going for my BA in Game Simulation and Programming. I would love to know what it would take to become an employee at one of the best RPG developers out there.
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