From the game's launch until before the 1.0.6.0 update, the game was quite "punitive" in how we had to distribute our skill points, almost forcing us to focus on only 3 or 4 skills.
And well, this was quite divisive, with some loving how we couldn't be a jack-of-all-trades and had to stick to our established playstyle (and I admit I include myself on that side), while the other side felt very disadvantaged because they couldn't see "everything" in the game in a single playthrough, like Bethesda games for example. After all, not everyone wants to replay the game multiple times just to see what's behind that door with a skill check you didn't possess, which is fair enough, actually.
With the new update, things have kind of reversed; now the skill tests have become easier for everyone, without the more "hardcore" players having any choice about it.
What I believe would be ideal would be to add a difficulty selector to define the amount of skill required to perform an action. For example: we have a safe that requires 6 lockpicking skill in Normal mode, while it needs 4 in Easy and 8 in Hard.
It would be a difficulty selector separate from the combat difficulty, focused only on roleplaying.