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Thunderpunch

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About Thunderpunch

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  1. Expansion of Dr.Tully's Research: Frankenbugs Lab Idea - Ominent dedicated a lab in the park to furthering Dr.Tully's research into grafting bug parts together using Raw Science. Story: Ominent had been shipping bug parts to the lab to graft on bugs found in the park. The two lead researchers over the facility are constantly arguing over the best course of action for this technology. Dr.Lavenza wants to combine the strongest parts of bugs into an Apex Predator frankenbug. While Dr.Walton is obsessed with taking the cutest aspects of bugs and combining them into the most adorable companion frankenbug EVER! (After all, what is the point of eventually embiggening these bugs if we can't cuddle them?) The project is constantly going awry due to the differences in opinion on how to use this technology. World Effect: As the teens work through the lab, they will be faced with a choice of which experiment to let loose in the park. If the teens open the cage containing Dr.Lavenza's Frankenbug, an Apex bug will start roaming the park. I am thinking a Reduviidae (The Assassin Bug) mixed with wolf spider and scorpion parts. The Apex frankenbug will set up "camps" for periods of time in random locations throughout the park, possibly moving every 3ish in-game days. The player can go to this camp and fight the Apex bug to get parts of that bug for special armor or weapons, and discover that the worst has happened... It laid eggs! If the teens decide to release the cage containing Dr.Lavenza's frankenbug, then a new adorable bug, possibly a jumping spider mixed with rose maple moth parts, will now stalker the teens and randomly pop out while they are adventuring. The bug will require pets, and in exchange will provide items to the players such as candy or bandages. Options to create a delicious meal to lure our selected bug back to its cage would be nice. That way, the player can decide to change which bug is free in the park. Gameplay Additions: Class Idea: BugChemist Mutation - A mutation that would put a jar in slot 8 of the player's inventory. As the player loots bug parts, they will be added to the jar. After 3 - 5 parts are added, the player can throw the concoction to apply different damage types or effects depending on the types of looted bugs. Additionally if the player is wearing Alchemist-themed gear (Mantis Armor?) then the jar instead creates a drinkable buff potion that will apply different effects based on the type of bugs looted. - Mount Ideas: FuzzyPoly - A roly-poly that had its underbelly combined with fuzzy parts from bees, moths, or maybe gnats. The player can climb onto the belly of the bug, it will then curl into a ball and roll across the map. While heading in a straight line, the bug will continually increase speed, but if the player turns, that speed will be greatly reduced. -Decoration Ideas: Chemistry Set - Primitives looking glasses and beakers that could have a bug part deposited into them to make different colored liquids in jar to decorate with. Some could glow, some could have patterns in them. Sewing Machine - A sewing machine that could allow for altering the color or maybe minor tweaks in armors for the players. Additional could be use as an interactable item to open up the skins menu, or for customizing the saddles for mounts. Cauldron - A giant cauldron that could be kitchen themed decoration item where the player can deposit bug parts to make different colored soups.
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