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je.saist

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About je.saist

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  1. First: I am aware this is a semi-duplicated thread. There are already a number of notations on specific broken quest chains, including the one that sent me over the edge. Second: My intention is to offer some background on game design and development. Many of the errors within Outer Worlds 2 are not knew, and are replications of design problems in games old enough to legally purchase alcohol. Third: That means many of the solutions to fix the issues with broken quest chains and broken skill/perk/trait/background checks are already known. The simplest fix is to simply finish the companion system. That means adding Skill Buffs, Traits, Backgrounds, and Perks to companions. Then following through and exposing the companion Skill/Trait/Background/Perk through to the player. The 37 minute long video digging into the breaking quest chains, as well as the background in development, and some of the proposed solutions is posted here: https://rumble.com/v71iuow-outer-worlds-2-dont-do-that..html Also, yes, for anyone in Obsidian who has access to the Social Media accounts, yes, this is the same video in a post directly tagging Microsoft affiliated accounts over on X.
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