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eire1979

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About eire1979

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  1. Legendary recipes that split up the crafted parts would be great. E.g. Stave... shaft, head piece, magical element. Each 3 parts come from 3 legendary recipes. Each part needs a vast amount of resources, e.g. 100 candy for the magical element. This would be great to have not just your weapon, but clothes plus artifact. A full build of legendary armour that would take weeks of gameplay to craft. This way the best gear in the game is a time investment, not just a youtube/google search to find the best weapons by simply going to a location to get it.
  2. When crafting recipes for armour and weapons for your archetype, e.g mage, and do 200 kills to unlock your mutation for the build. It would be great to also open a skill tree similar to those from Avowed, however will a lot of progression needed. Either science currency + number of kills e.g. 250, 300, 350, for each skill/perk point. This would add more deeper customisation in your build types whilst hunting down more science points and have another sink to put them in. I love Avoked and would be great to bring in some perk from that game too to add to the create start of archetypes in Grounded. And when unlocking a skill/perk point, a storyline would update to take to the computer to find out about skill trees.
  3. Game autosaves before you try to pick up the ice sickles. When you do many scopians attack. Playing on PC and my son on his Xbox Series X. (co-op crossplay) When the fight starts, the game crashes mid way through the ice sickles warming up. We tried looting each scorpian body to see if it helped which it did, but getting close to the sickles warming up, it crashed again. This is the first bug blocker that I've got in the game.
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