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Sevicrow

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About Sevicrow

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  1. First of all, thank you for all the work you’ve put into the game so far. I’ve been having a great time playing and exploring everything it currently has to offer. Since I really enjoy it, I wanted to share some constructive feedback from my ~55 hours of play to hopefully help improve the Early Access experience even more. Balancing End boss: Feels too easy because you get a lot of healing items right before the fight. Environmental effects: Heat is extremely punishing (coal area kills in ~3s) while cold is barely dangerous. Few ways to protect against heat. Trinkets: Power levels vary a lot – some are very strong, others barely worth using. Weapons: Robot Arm (hammer) – huge damage, AoE, and fast stun. Daggers – can one-shot almost everything except mantis/wolf spider. Mosquito Needle – combined with good armor, you’re almost immortal. Ranged weapons – slow, low damage, no block option. Fists/daggers – hitbox too small, tiny bugs are hard to hit. Gameplay Spider riding & fall damage: Sometimes you take far more damage than expected, even from small drops, leading to instant death. Plants in bases: Trees and pine needles often grow inside structures. An option to disable plant spawns in built areas would help. Bee loot: Bees drop very little fuzz, slowing progress. Resource scanner: Often points to materials already collected or that don’t exist. Bugs Flying insects: Bees and butterflies can get stuck high in the air, never landing or respawning. Enemies in terrain: Some spawn inside objects or underground. They can hit you, but you can’t hit them. AI pathing: Insects often get stuck, making them easy to cheese. Infinite fall gaps: Getting stuck falling between tight gaps until using a mount. Shop: Pebble foundation recipe stays for sale even after multiple purchases. Performance After several hours of play, stutters appear when performing new actions, and occasional crashes can happen. Final note I’m really enjoying Grounded 2 and plan to keep playing. These points don’t take away from the fun, but I think fixing them would make the game even more polished and balanced. Thanks for all the hard work – I’m excited to see where it goes next.
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