Hi Obsidian! Grounded 2 is already incredibly rich, but I dream of a future update that goes even further: a true seasonal cycle with extreme weather events
You’ve already added great features like the meat dryer, water reservoirs, cold-resistant armor for butterfly zones, and turrets/traps — awesome work!
But imagine dynamic weather:
Deadly rain (giant drops could be fatal)
Storms disrupting base structures
Night frost, heatwaves, strong winds
Migrating insects and seasonal bosses (Solar Scorpion, Frost Spider…)
Mounts like Mimi that can detect weather changes
It would be a natural evolution of the gameplay, adding even more strategy and immersion. Thanks for this gem of a game — can’t wait to see what you have in store!