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Shadowdogss

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  1. Thank you, Obsidian and Grounded 1/2 Team!!! Just want to start off by saying I love grounded 1 and a longtime fan and love grounded 2's direction. You guys are killing it so far and would love to get the chance to talk to the developers. I mean it when I say I don't know what other developers are doing these days, but you all are killing it in a good way. Thank you for the wonderful experience and fun times your company has given me and my friends / family. I want to jump right in and offer some solutions to some of what I consider easy to fix issues currently in Grounded 2. Gear Buff Adjustments: need to change fighter's gear buff to increase damage with 2 handed weapons by 10-20% and/ or stagger bonus and/or attack speed Add a new gear buff to equipment for tanks called tank and give it the same buff fighter has right now Javelineer Mutation changes: The Javelineer mutation is a bit wonky, I would change it to increase damage of thrown and normal spear damage by 10/20/30% and you get a buff from hitting an enemy 3 times that says, "when a spear is thrown it will return to the players hand" this could be the Rank 3 mastery buff. - because the current buff giving you recoil damage makes no sense you are encouraging the player to get hit in order to deal damage back to the attacker if you wanted to fix it make it damage on block so that way the player can emulate more of a spartan build using the shield and spear which is probably what was intended in the first place. Dagger Definition Fix: for daggers and fist weapons dash attack needs to be on a dash and then attack or change the name to charged attack as that is what you're doing currently. Ex) On black widow set it says dash attack applies venom Omni tool Fix: the omni tool should probably be a late unlocked item like 70% through the game and this would fix it entirely. if you unlocked this after beating a boss (like the Broodmother in Grounded 1 or any boss) then it would feel amazing to create it and give the player a huge convenience tool that was earned instead of just giving it as a free hand out. currently it doesn't feel good to gather anymore gets rid of the player feedback on emulating cutting down grass, smashing a hammer now your just hold e and this kills immersion. Upgrading the Omni tool feels tedious to gather all the necessary parts right off the bat and it's a lot for players to take in when the first introduction to gathering is just use this op tool and go gather with it. I think a better solution is to lock it behind story line as this would make it feel more rewarding and have a better sense of progression. like when you play a Zelda game and unlock the slingshot or boomerang etc. after beating a storyline boss. Toggle buttons for Sprinting / Crouch: Toggle button for sprinting and crouching since the new weapon daggers and the ambush mutation rely on the new sneaking mechanic. When traveling with the mounts toggling the sprint feels a lot better than holding it down as they are used for long distance travel.
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