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Cerai

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About Cerai

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  1. I'm absolutely loving being back but if you're like me and enjoy making the world more navigable as you explore (Death stranding is right behind me, isn't it?) You might make use of trail markers. Unfortunately the locations are myriad, with more on the way and eventually you end up with markers taking up way too much of your screen to enjoy or navigate effectively. My proposed solution uses existing game systems to get less intrusive uses from these navigation tools. Solution - Custom trail marker Range Visibility limit : Markers currently can return distance to the player in their data. Use this information and allow players to create markers with range limits. Some need to be seen from any distance but perhaps not EVERY ranger outpost needs to be seen from our home base? Having them pop up based off a distance slider in the trail marker customization menu would be a godsend for players and their friends who only have a general idea of a location without completely inundating them with countless markers. - Peep.R Only Markers : To complement the range limited markers, creating markers that only appear when peeping (out of combat perhaps?) would suit many distant landmarks that you have to travel to without requiring the markers be visible at all times. Once oriented toward an objective after all, you may not NEED to see where it is again before you arrive. - Range Limited markers with unlimited distance when using Peep.R : Want to go to the Blueberry Orchard from a new location? Peep for markers and then use it as a heading. It'll appear as you get close Together, these tools make for HUGE QoL. Let me list how I would likely use these tools and perhaps their usefulness will be more clear. * BASES: Unlimited distance. Peep.R only. * NEARBY RESOURCE: 100cm limit. Unpeepable. * RANGER STATION : 200cm limit. Peepable *MAJOR LANDMARK: Unlimited Distance With these changes you can appreciate the games graphics and gameplay more, while being able to better navigate areas you've already explored. Hope you all agree!
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