Jump to content

RunNDuk

Initiates
  • Posts

    2
  • Joined

  • Last visited

Reputation

0 Neutral

About RunNDuk

  • Rank
    (0) Nub
    (0) Nub
  1. P.S. I missed one thing, you will also have to disable absorbing input, I believe when UI is made visible, or the player will stop as soon as it opens, and you will have to release W and re press W. My B haha
  2. For clarification, I am an Unreal Engine dev, though not to the caliber of the team behind the great games that obsidian produces. Having time to play around with my systems and recreate games that already exist, I have found a more immersive way to handle the radial menus, is to allow movement so you can run away from spiders while crafting bandages so you can clutch up right before the spider hits you, or jimmy a last ditch spear to throw at the spider to get away. I did this by swapping "set input mode UI only" with "Set input mode game and UI" which made it so my mouse and my keyboard affected both the menu and the game. Easy solution for the mouse input affecting the game undesirably, make sure UI isFocusable. WSAD will affect the game, mouse will affect the menus boom. Wouldn't be necessary for easy mode, but harder difficulties it would be nice to be able to craft more of something on the fly without having to stop moving. This is a good Quality of life addition IMO, and it is a very modular way to do it so other menus can have the input set to UI only and realistically take all of your focus, like crafting, digging around in your backpack etc but your character even does the crafting animation so it seems like it should just be live action with movement enabled. Shouldn't require any other changes, setting the input mode back to Game only when it closes will be the same unless you use a new bool check or 2 for the new "Set Input Mode Game and UI". I absolutely love this game, and The Outer Worlds. Your team does an absolutely amazing job every time. Never fails to impress. I strive every day to get to a level of development that has even unreal engine tamed. You all deserve a raise, Unlimited Praise and your next game to be stand alone release, with full residuals split between the team. I applaud this team for having a console/pc game pass release, and only taxing 30$ for the game without. I have seen MUCH worse sell for 60 and even 80. but included in your subscription, or $30? Really helping heal the industry. I love it. (Glaze sesh over, you deserved it)
×
×
  • Create New...