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Serdonyx

Initiates
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About Serdonyx

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  1. I’m loving the game!!! So excited to see it grow Buggy Make a smoother transition from sprinting on the buggy to jumping off. (Very satisfying) Buggy sometimes appears underground when summoned. Buggy does not respond to whistle call when too close. On reloading a save file, buggy was stuck/dead and did not respawn at base. Player unable to open buggy hotpouch. Once player whistle called, the knocked out timer for the buggy started counting down again. The design on the ant nest sign disappears. Buggy healing countdown not counting down on buggy menu. UID Ability to see furniture in the crafting menu. A separate button for dropping items in bulk. Having to hit X to drop one item and then holding X for bulk gets tedious because it slows the player down. Hotpouch assign slots on the inventory screen. Bring back the hot menu that allows you to switch camera modes, hotdeposit items, access inventory, etc. Resource finder doesn’t seem to be correctly aligned on my save file. Crafting ingredient icons flashing big/small (twitching) during building. A proper gamma adjustment menu when you start a new game. Game Performance Teen model has a glitch with clothes that creates another face in the back of theirs that can only be described as Voldemort-esque, but I don’t hate it! When chopping large foods, the chunks often clip the teen into the food and making it difficult to get out. Audio issues here and there. Reverb where there shouldn’t be. Comms Array dialogue going out mid-sentence. Treasure chests disappear after opening with no loot given. Happened northwest of Headless Burg.l at a treasure spot. Waypoints drop too much above ground level, making it difficult to follow. Waypoint will be placed on ground according to map, but be nowhere near the ground and sometimes on top of buildings. Lighting filters change frequently. For example, the atmosphere will change between a nighttime like shade that’s purple and flash a green filter when you’re under the hedges. It’ll switch back and forth depending on the pov. Limit the amount of dialogue from teens. For example, teen says the same line every time player jumps on and speeds on buggy. Make it every other time. Multiplayer Multiplayers awake in same chair. One player’s marker not appearing upon death on screen, but is showing up on map.
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