
toymaker777
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Seditiv3
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Seditiv3
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invalid item name and more
toymaker777 replied to toymaker777's topic in Grounded 2: Technical Support (Spoiler Warning!)
TY for the hot-pouch tip. -
invalid item name and more
toymaker777 replied to toymaker777's topic in Grounded 2: Technical Support (Spoiler Warning!)
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invalid item name and more
toymaker777 replied to toymaker777's topic in Grounded 2: Technical Support (Spoiler Warning!)
Buggy: This may be working as intended. If you recycle anything that is built. you will lose anywhere from 50% to 100% of the items used to build. -
invalid item name and more
toymaker777 replied to toymaker777's topic in Grounded 2: Technical Support (Spoiler Warning!)
Mutations: On log out max mutations are not saved. only 2 mutations are remembered. you do still get to pick the other 2 mutations. -
invalid item name and more
toymaker777 replied to toymaker777's topic in Grounded 2: Technical Support (Spoiler Warning!)
Multiplayer: Ant Buggy for non-host (multiple Ant buggies), If the non-host player dose not store said buggy in ant nest the buggy will not re-appear when the host loads the world. The buggy dose not seem to be deleted. My friend's game crashed, so I did not store my ant buggy. Once he loaded the save, I had to run back to base to see if my buggy was gone. It was not. I was surprised to see one of my other 3 ant buggies had come back. making it so now I have 2 ant buggies. I should have 3 any buggies. -
invalid item name and more
toymaker777 replied to toymaker777's topic in Grounded 2: Technical Support (Spoiler Warning!)
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Bag interactions and map mesh: So I have die on top of and under bugs. This is what I have found. If you die under a bug, there is a near 60% chance it will get pushed under the mesh. If you jump on top of a bug and die, there is a near 70% chance your bag or items on the ground will be sent flying. If you die and the game thinks there is not enough room for your bag to spawn your bag and all items in a 10 to 15m radius will get knocked back. I'm pretty sure it dose the same to any bugs that you where fighting. I'm not sure on the bugs being knocked back, dieing , or just being deleted. Random Bag interactions: When up high and you die in air or the bag knock bag happens. If the bag falls for to long it will fall passed the map mesh.
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just some ideas for ease of use. Gather mode: change target pick up from crosshair to front of ant. make a small 1m to 1.5m pick radius in front of the ant. hopefully this will give a nice feel to picking up items like arrows. should also give more ease of use for controller players Follow pathing: I've noticed when the ant is following me sometimes said ant will take the longest path around something. It will not jump down or up even though if a player was driving the ant said player could make the jumps with out problem or damage to the ant. When the ant is following and for whatever reason the path to get to the player seems congested. The time to update new path options might be to low. I have tried to run to my ant, needing to quickly put stuff in the ant's inventory, my ant was just running away from me. omi-tool/ant harvest: As we upgrade the tools can we please make if so the ant can cut higher tier as well. maybe only to level 3 tier. Just high enough that no matter the base build you want to do the ant can do it.