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Maex

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  1. Hello everyone, with this Post i want to actively participate in the Development of one of the Greates Games of all Time. After Hundreds of Hours in Grounded 1 i want to hereby give Feedback about my ~20 Hour Play Expirience in Grounded 2 so Far. Sorry for my medium English i am native German Speaking. What i like very much - The Buggies are a fun way to move and are a Great Combat Add On (I think the Ziplines will be Unnecessary but the Teleporters in NG+ would be cool again) - There's a whole lot to Explore and i like the Combat Tweaks. The Combat starts to feel very smooth - The Omnitool - I very much appreciate the inventory slots! - Map has Built in Radar What i don't like so much - That you now have to fully watch a Landmark as a whole to get it Added. I think it should be enough to be next to it and Watch it. - Rogue feels bad to play at Times. There is no Upgrade to the Sneak Mechanic and some Enemys are VERY hard to sneak up on. - The Ant Hills Seem to Big/ Hard to Navigate. I always get lost and stressed out. - I am missing some little places to explore like some pipes with a sweet Collectible in it (But i'm sure this will come) Wishes/ Problems/ What i didn't like too much Problem: It's cool that you can create Markers... but, the Inventory Space is limited and i don't always want to have the Materials for the Trail Markers in my Pocket. Personally i find it very uncomfy that if i find a new location i wanna visit later, that i first have to search out for Mats (if i have Inventory space...) Solution Idea(s): - Make the Marker's Placeable in Inventory Problem: Moving the Base to another Place is an 'impossible' Task Solution Idea(s): - Allow for Walls etc. to be Moved more Comfy. Maybe with a Strong Buggie that allows to store Building Parts and Furniture Problem: I played as a Rogue/ Ranger Mix. The Game wants me to Craft an Acorn Armor Piece... Like... Why? My Armor's already better than this piece of Garbage. Solution Idea(s): - Rework the Quest System. Remove oddly Specific stuff and Replace it with Generics. F.E. Acorn Armor Chestpiece -> Tier 1 Armor Piece (For Example Acon Armor Chestpiece) Problem: The Data Collectibles in Grounded where extreme Hard to find. Solution Idea(s): - Add Scanner for Collectibles to make a 100% Run easier - Optional: When Game is fully there and NG+ Comes -> Add Checklist for 100% (Maybe 2 iirc the NG+ Checklist does not Require a few Things in Grounded) Problem: I hate it when i build a base, walk out my Buggie and come back to find Plants Grown through my House. Solution Idea(s): - A Method to Permanently Remove or Temporary 'Disable' Plant Growth for Specific Plants OR Don't Allow Growth where the Player Built Problem: I personally don't care much about getting Spoilered and would look up how to unlock specific Perks anyway Solution Idea(s): - Implement a Spoiler Mode in which a hint is shown how to unlock the Hidden Perks. Problem: The Map View looks Great but can be very unhandy Solution Idea(s): - Make the View of the Map Changeable (Terrain View/ Satellite View) to allow better Navigation Problem: I am a lazy piece Solution Idea(s): - Minimap... In Late Game... Maybe? (Could also Integrate the Scanner to Show Direction of the Item) Problem: I always forget to peep on the Bugs Solution Idea(s): - Integrate some automatic Gain for the Monster Cards (Maybe if you killed the Monster X Times) Problem: The German translation is sometimes... Well... Weird? Solution Idea(s): - Take a native speaker for the Translations Problem: The House-Basis are very far from Plane and Placing things onto them results in very funny behaviour when being in the first layer of the base. Solution Idea(s): - Give us Plane House Basis Problem: The Grid System.... Solution Idea(s): - Add a Parameter for Height (So that i can manually decide on witch layer my chest will stand in the Shelfe for example) - Make The Grid Finer (So that 2 Items next to each other could be Placed on a default Grass Plate Problem: It feels very unrewarding if you play with the bow, dodge slightly to the left only to have the Enemy Dash right after you. I expirienced that the Skorpions are neary indodgeable as they attack fast. Solution Idea(s): - Add more Immunity Frames to the Dodge OR Change Enemy Dash Behaviour Problem: Egg Storage... For what? Solution Idea(s): - I thought you can store the Ant Eggs there so you building bombs is easier... WTF why would i need to store Buggie eggs...? Problem: Snail Houses are annoying. You need a Tier 3 Hammer to Remove them. So long they just stay where they are. Solution Idea(s): - Remove them after 3 Days or so if not harvested or make the Houses Moveable with a Buggie. Wishes that don't have an underlying Problem - I think it would be cool to have more control over the Buggies Battle Behaviour. Offensive/ Defensive Playstyles, Flee if Low on Health etc. Sometimes the Buggie is more of a Stress than Help in Combat. - It would be very cool to have Skorpion Weapons. The Skorpion is such a beast and i want to use it's stuff as a Dagger c: - Add the ability to change the Time Skip when Sleeping. Either to 6 AM or 8 Hours. - Add a Skilltree or Modular Upgrade System for the Buggies (For Example add another Ant to Control for the Ant Buggie or an Storage Upgrade for the Spider maybe a Wall Run Upgrade) - The Mage Armors look pretty Trashy to be honest (The Set Effects) - Add more Immunity Frames to the Dodge - Add more Homing Area for the Staffs (Around the Cursor/ Crosshair) -> I don't want to directly have to look the fly in the eye to be able to cook it - Give the Staffs a little more Range Bugs (not the good ones)/ Missing Things - Hotbar not correctly Editing (There is no way to add a Category Element to the Hotbar after it is removed - For Example Heal or Food Items) - Mutation Pages only changeable in the Menu (Feels Very Bad if you have to change from explorer to combat Page) - Eating the hot sweets while on Buggie did not count for me to add to the Hot Defense Perk. - Way Points (The Quick Markers/ Pings) are currently Shown in the sky -> They should be on the Ground at the Destination Location - In the poisonous Ant Hill: - The Queen ****roach can easily Glitch out the Room and will be Stuck in the Other Room - Some loot in some rooms cannot be collected but is visible on the floor - Some Ores will glitch in the Ceiling after the Ore-Vein was broken down (if the Ores are near the Ceiling) - Dewdrops: - Often Generating in the Air where Gras was - Sometimes not Falling down when Hitting - Not Falling or Moving when Walking with the Buggie along the Gras - Go on Spider Buggie and Open Inventory -> The Character View is Broken - Buggie Inventory not Reachable while on Buggie - A System like in Grounded 1 would be good (Reach it Via an Extra Menu in Inventory if Buggy is near -> Click on Button and the Equipment Vanishes for the Inventory maybe)
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