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Maex

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Everything posted by Maex

  1. Hello again! Today i have some Feedback again: Bugs: - Either the Bugs are inside the Terrain or the Sound is Bugging. Often i can hear Weevils or Aphids but when i look in the Direction there is nothing. - When Riding the Buggie (Spider) it is hard to maneuver because there are so many things that block it off with Alpha Walls - The Performance in my System (Ryzen 5 3600, 32GB DDR4 RAM, RTX 4060 OC) is okayisch when Playing on Medium Settings - The Crashes that occured because of memory leaks are now resolved but i have a not so smooth expirience. - When killing the Weevils with Fire Damage you get the raw and not the cooked flesh - Cancelling Plans requires to hold x Wishes/ Suggestions: - Biomes: Air Biome inside the Oak Tree Crown, Swamp Biome, River Biome, - Enhance Crop Farming (Felt already a little bit unrewarding in Grounded 1 - High Space Requirements for few Results) - Enhance Material Farming. When Farming Spiders you can create a Stuffed Variant to enhance the Loot. There is no such mechanism for not-bug-based materials. For example: Farming Coal in Grounded 1 was a Pain in the But. Same for Gum. Respawn Time Few Days and when you go Harvesting you only get a handful. Very unrewarding... That is okay if that is the case in the beginning but there should be the possibility to Upgrade it or Create a Farm for it. - Boss Suggestions: Bird, Lizard/ Dragon (Inside a Volcano?) - Enhance the Base Upgrade Process. Replacing f.e. Grass Walls is a hell of a pain... I still have lots of grass lying around... - Overhaul Trashing Mechanism - Create Trash Bins for Grass! - Add Big Stones as new Materials that could only be Transported by Big Strong Buggies - Add Oak Leaves as Harvestable Material - Add Glas as Gettable Material and with it Roof Windows - PLEASE!!! Add more Base Protection Against Flying Enemies.... I hated it so much when my base was attacked by Mosquitos or Wasps in Grounded 1. The Demolished my base so hard and i could not do anything about it... - If nor Air Biome: Create Something cool in the Tree Crowns and make it Possible to build a Cool base there (Which is not Dependant on Ground Supports -> Should be buildable on top of the Branches) - Add more Random Events with Specialties: For Example Rain -> New Specific Mobs + Bees will Stay inside Their Base .... Fire Bowl Lights up more Intense -> Brings up a Boss or Unique enemies) - PLEASE!!! Make Base Attacks Disableable.... i hate this mechanic so much if i cannot do anything to stop it - Make a Craftable Slider (Way better variant of Dandelion Tufts - Add Climbing and Climbable Walls to the Environment - Give the Wizard AoE :c (At least for the Charged Attack) - Make it possible to turn on the hose and to flood a Garden Area - Create a Full Summoner Class (Optional: Necromancer/ Tamer Subclass) - Create little Upgrades for the Omni Tool in General OR The Single Tools (More Speed/ More Damage/ More Range) - FLYING. MOUNT. \O_O/ - Autocollect possible when not on mount (While Holding E you collect) Maybe? - Rework the Perk System to further enhance "Downclassing" - Create a Wizard Subclass for Electric Damage (Chaing Lightning!) - Create a Nature Based Wizard Subclass - Create a Bard Class for Healing and Buffing - Create a Throwing Weapon Class Thanks for reading! Cheers
  2. Problem Occured Again Today. Is the Third Pet that got missing on My Save. Aphid, Black Ant and Fire Ant.
  3. Hello everyone, with this Post i want to actively participate in the Development of one of the Greates Games of all Time. After Hundreds of Hours in Grounded 1 i want to hereby give Feedback about my ~20 Hour Play Expirience in Grounded 2 so Far. Sorry for my medium English i am native German Speaking. What i like very much - The Buggies are a fun way to move and are a Great Combat Add On (I think the Ziplines will be Unnecessary but the Teleporters in NG+ would be cool again) - There's a whole lot to Explore and i like the Combat Tweaks. The Combat starts to feel very smooth - The Omnitool - I very much appreciate the inventory slots! - Map has Built in Radar What i don't like so much - That you now have to fully watch a Landmark as a whole to get it Added. I think it should be enough to be next to it and Watch it. - Rogue feels bad to play at Times. There is no Upgrade to the Sneak Mechanic and some Enemys are VERY hard to sneak up on. - The Ant Hills Seem to Big/ Hard to Navigate. I always get lost and stressed out. - I am missing some little places to explore like some pipes with a sweet Collectible in it (But i'm sure this will come) Wishes/ Problems/ What i didn't like too much Problem: It's cool that you can create Markers... but, the Inventory Space is limited and i don't always want to have the Materials for the Trail Markers in my Pocket. Personally i find it very uncomfy that if i find a new location i wanna visit later, that i first have to search out for Mats (if i have Inventory space...) Solution Idea(s): - Make the Marker's Placeable in Inventory Problem: Moving the Base to another Place is an 'impossible' Task Solution Idea(s): - Allow for Walls etc. to be Moved more Comfy. Maybe with a Strong Buggie that allows to store Building Parts and Furniture Problem: I played as a Rogue/ Ranger Mix. The Game wants me to Craft an Acorn Armor Piece... Like... Why? My Armor's already better than this piece of Garbage. Solution Idea(s): - Rework the Quest System. Remove oddly Specific stuff and Replace it with Generics. F.E. Acorn Armor Chestpiece -> Tier 1 Armor Piece (For Example Acon Armor Chestpiece) Problem: The Data Collectibles in Grounded where extreme Hard to find. Solution Idea(s): - Add Scanner for Collectibles to make a 100% Run easier - Optional: When Game is fully there and NG+ Comes -> Add Checklist for 100% (Maybe 2 iirc the NG+ Checklist does not Require a few Things in Grounded) Problem: I hate it when i build a base, walk out my Buggie and come back to find Plants Grown through my House. Solution Idea(s): - A Method to Permanently Remove or Temporary 'Disable' Plant Growth for Specific Plants OR Don't Allow Growth where the Player Built Problem: I personally don't care much about getting Spoilered and would look up how to unlock specific Perks anyway Solution Idea(s): - Implement a Spoiler Mode in which a hint is shown how to unlock the Hidden Perks. Problem: The Map View looks Great but can be very unhandy Solution Idea(s): - Make the View of the Map Changeable (Terrain View/ Satellite View) to allow better Navigation Problem: I am a lazy piece Solution Idea(s): - Minimap... In Late Game... Maybe? (Could also Integrate the Scanner to Show Direction of the Item) Problem: I always forget to peep on the Bugs Solution Idea(s): - Integrate some automatic Gain for the Monster Cards (Maybe if you killed the Monster X Times) Problem: The German translation is sometimes... Well... Weird? Solution Idea(s): - Take a native speaker for the Translations Problem: The House-Basis are very far from Plane and Placing things onto them results in very funny behaviour when being in the first layer of the base. Solution Idea(s): - Give us Plane House Basis Problem: The Grid System.... Solution Idea(s): - Add a Parameter for Height (So that i can manually decide on witch layer my chest will stand in the Shelfe for example) - Make The Grid Finer (So that 2 Items next to each other could be Placed on a default Grass Plate Problem: It feels very unrewarding if you play with the bow, dodge slightly to the left only to have the Enemy Dash right after you. I expirienced that the Skorpions are neary indodgeable as they attack fast. Solution Idea(s): - Add more Immunity Frames to the Dodge OR Change Enemy Dash Behaviour Problem: Egg Storage... For what? Solution Idea(s): - I thought you can store the Ant Eggs there so you building bombs is easier... WTF why would i need to store Buggie eggs...? Problem: Snail Houses are annoying. You need a Tier 3 Hammer to Remove them. So long they just stay where they are. Solution Idea(s): - Remove them after 3 Days or so if not harvested or make the Houses Moveable with a Buggie. Wishes that don't have an underlying Problem - I think it would be cool to have more control over the Buggies Battle Behaviour. Offensive/ Defensive Playstyles, Flee if Low on Health etc. Sometimes the Buggie is more of a Stress than Help in Combat. - It would be very cool to have Skorpion Weapons. The Skorpion is such a beast and i want to use it's stuff as a Dagger c: - Add the ability to change the Time Skip when Sleeping. Either to 6 AM or 8 Hours. - Add a Skilltree or Modular Upgrade System for the Buggies (For Example add another Ant to Control for the Ant Buggie or an Storage Upgrade for the Spider maybe a Wall Run Upgrade) - The Mage Armors look pretty Trashy to be honest (The Set Effects) - Add more Immunity Frames to the Dodge - Add more Homing Area for the Staffs (Around the Cursor/ Crosshair) -> I don't want to directly have to look the fly in the eye to be able to cook it - Give the Staffs a little more Range Bugs (not the good ones)/ Missing Things - Hotbar not correctly Editing (There is no way to add a Category Element to the Hotbar after it is removed - For Example Heal or Food Items) - Mutation Pages only changeable in the Menu (Feels Very Bad if you have to change from explorer to combat Page) - Eating the hot sweets while on Buggie did not count for me to add to the Hot Defense Perk. - Way Points (The Quick Markers/ Pings) are currently Shown in the sky -> They should be on the Ground at the Destination Location - In the poisonous Ant Hill: - The Queen ****roach can easily Glitch out the Room and will be Stuck in the Other Room - Some loot in some rooms cannot be collected but is visible on the floor - Some Ores will glitch in the Ceiling after the Ore-Vein was broken down (if the Ores are near the Ceiling) - Dewdrops: - Often Generating in the Air where Gras was - Sometimes not Falling down when Hitting - Not Falling or Moving when Walking with the Buggie along the Gras - Go on Spider Buggie and Open Inventory -> The Character View is Broken - Buggie Inventory not Reachable while on Buggie - A System like in Grounded 1 would be good (Reach it Via an Extra Menu in Inventory if Buggy is near -> Click on Button and the Equipment Vanishes for the Inventory maybe)
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