Hello everyone,
with this Post i want to actively participate in the Development of one of the Greates Games of all Time.
After Hundreds of Hours in Grounded 1 i want to hereby give Feedback about my ~20 Hour Play Expirience in Grounded 2 so Far.
Sorry for my medium English i am native German Speaking.
What i like very much
- The Buggies are a fun way to move and are a Great Combat Add On (I think the Ziplines will be Unnecessary but the Teleporters in NG+ would be cool again)
- There's a whole lot to Explore and i like the Combat Tweaks. The Combat starts to feel very smooth
- The Omnitool - I very much appreciate the inventory slots!
- Map has Built in Radar
What i don't like so much
- That you now have to fully watch a Landmark as a whole to get it Added. I think it should be enough to be next to it and Watch it.
- Rogue feels bad to play at Times. There is no Upgrade to the Sneak Mechanic and some Enemys are VERY hard to sneak up on.
- The Ant Hills Seem to Big/ Hard to Navigate. I always get lost and stressed out.
- I am missing some little places to explore like some pipes with a sweet Collectible in it (But i'm sure this will come)
Wishes/ Problems/ What i didn't like too much
Problem: It's cool that you can create Markers... but, the Inventory Space is limited and i don't always want to have the Materials for the Trail Markers in my Pocket.
Personally i find it very uncomfy that if i find a new location i wanna visit later, that i first have to search out for Mats (if i have Inventory space...)
Solution Idea(s):
- Make the Marker's Placeable in Inventory
Problem: Moving the Base to another Place is an 'impossible' Task
Solution Idea(s):
- Allow for Walls etc. to be Moved more Comfy. Maybe with a Strong Buggie that allows to store Building Parts and Furniture
Problem: I played as a Rogue/ Ranger Mix. The Game wants me to Craft an Acorn Armor Piece... Like... Why? My Armor's already better than this piece of Garbage.
Solution Idea(s):
- Rework the Quest System. Remove oddly Specific stuff and Replace it with Generics. F.E. Acorn Armor Chestpiece -> Tier 1 Armor Piece (For Example Acon Armor Chestpiece)
Problem: The Data Collectibles in Grounded where extreme Hard to find.
Solution Idea(s):
- Add Scanner for Collectibles to make a 100% Run easier
- Optional: When Game is fully there and NG+ Comes -> Add Checklist for 100% (Maybe 2 iirc the NG+ Checklist does not Require a few Things in Grounded)
Problem: I hate it when i build a base, walk out my Buggie and come back to find Plants Grown through my House.
Solution Idea(s):
- A Method to Permanently Remove or Temporary 'Disable' Plant Growth for Specific Plants OR Don't Allow Growth where the Player Built
Problem: I personally don't care much about getting Spoilered and would look up how to unlock specific Perks anyway
Solution Idea(s):
- Implement a Spoiler Mode in which a hint is shown how to unlock the Hidden Perks.
Problem: The Map View looks Great but can be very unhandy
Solution Idea(s):
- Make the View of the Map Changeable (Terrain View/ Satellite View) to allow better Navigation
Problem: I am a lazy piece
Solution Idea(s):
- Minimap... In Late Game... Maybe? (Could also Integrate the Scanner to Show Direction of the Item)
Problem: I always forget to peep on the Bugs
Solution Idea(s):
- Integrate some automatic Gain for the Monster Cards (Maybe if you killed the Monster X Times)
Problem: The German translation is sometimes... Well... Weird?
Solution Idea(s):
- Take a native speaker for the Translations
Problem: The House-Basis are very far from Plane and Placing things onto them results in very funny behaviour when being in the first layer of the base.
Solution Idea(s):
- Give us Plane House Basis
Problem: The Grid System....
Solution Idea(s):
- Add a Parameter for Height (So that i can manually decide on witch layer my chest will stand in the Shelfe for example)
- Make The Grid Finer (So that 2 Items next to each other could be Placed on a default Grass Plate
Problem: It feels very unrewarding if you play with the bow, dodge slightly to the left only to have the Enemy Dash right after you. I expirienced that the Skorpions are neary indodgeable as they attack fast.
Solution Idea(s):
- Add more Immunity Frames to the Dodge OR Change Enemy Dash Behaviour
Problem: Egg Storage... For what?
Solution Idea(s):
- I thought you can store the Ant Eggs there so you building bombs is easier... WTF why would i need to store Buggie eggs...?
Problem: Snail Houses are annoying. You need a Tier 3 Hammer to Remove them. So long they just stay where they are.
Solution Idea(s):
- Remove them after 3 Days or so if not harvested or make the Houses Moveable with a Buggie.
Wishes that don't have an underlying Problem
- I think it would be cool to have more control over the Buggies Battle Behaviour. Offensive/ Defensive Playstyles, Flee if Low on Health etc. Sometimes the Buggie is more of a Stress than Help in Combat.
- It would be very cool to have Skorpion Weapons. The Skorpion is such a beast and i want to use it's stuff as a Dagger c:
- Add the ability to change the Time Skip when Sleeping. Either to 6 AM or 8 Hours.
- Add a Skilltree or Modular Upgrade System for the Buggies (For Example add another Ant to Control for the Ant Buggie or an Storage Upgrade for the Spider maybe a Wall Run Upgrade)
- The Mage Armors look pretty Trashy to be honest (The Set Effects)
- Add more Immunity Frames to the Dodge
- Add more Homing Area for the Staffs (Around the Cursor/ Crosshair) -> I don't want to directly have to look the fly in the eye to be able to cook it
- Give the Staffs a little more Range
Bugs (not the good ones)/ Missing Things
- Hotbar not correctly Editing (There is no way to add a Category Element to the Hotbar after it is removed - For Example Heal or Food Items)
- Mutation Pages only changeable in the Menu (Feels Very Bad if you have to change from explorer to combat Page)
- Eating the hot sweets while on Buggie did not count for me to add to the Hot Defense Perk.
- Way Points (The Quick Markers/ Pings) are currently Shown in the sky -> They should be on the Ground at the Destination Location
- In the poisonous Ant Hill:
- The Queen ****roach can easily Glitch out the Room and will be Stuck in the Other Room
- Some loot in some rooms cannot be collected but is visible on the floor
- Some Ores will glitch in the Ceiling after the Ore-Vein was broken down (if the Ores are near the Ceiling)
- Dewdrops:
- Often Generating in the Air where Gras was
- Sometimes not Falling down when Hitting
- Not Falling or Moving when Walking with the Buggie along the Gras
- Go on Spider Buggie and Open Inventory -> The Character View is Broken
- Buggie Inventory not Reachable while on Buggie - A System like in Grounded 1 would be good (Reach it Via an Extra Menu in Inventory if Buggy is near -> Click on Button and the Equipment Vanishes for the Inventory maybe)