There needs to be a better way of handling failing the "A Strange Warning": 
	The 'dial' that gives you the countdown doesn't really give you any meaning; especially when the time between warnings seems to decrease. 
	if you're going to have a dial, there must be some way of understanding what it means.  with health: you get hit and you get an idea of what it does.  Stamina, run a bit.  but the countdown timer? just randomly shows up with no real way to understand that you don't have 10 minutes, you have 2, or then opposite.  The first warning, i stood next to my acorn turret, surrouneded by spikes and _nothing_ happens.  then t here is another one. and.... _nothing_ happens.  annnnd then there is another one... and then 1 minute later you'r attacked. (or 2, or 5,  I have no idea, but if felt significantly shorter than the prior ones.)