Hi!
I've been playing Grounded since early access back in 2020 and haven’t stopped since. I’ve invested countless hours in the game and I absolutely love what you’ve created. With Grounded 2 on the horizon, I’m bursting with ideas that I believe could make the game even better.
Here are a few suggestions I’d love to share:
1. Dual Trinkets System (Passive + Aggressive)
Allow players to equip two trinkets—one passive (e.g., fall damage reduction) and one aggressive (e.g., bonus crit damage). These could be separated by slot types, like a necklace and a bracelet or belt. It would improve quality of life by reducing the need to swap trinkets constantly. A fun example: an aphid trinket that gives a speed boost—so we don’t need to constantly switch to aphid slippers during combat, which was quite annoying in the original game.
2. Level Platforms for Building
Right now, platforms (tested with clay) seem slightly tilted, causing chests and crafting stations to stand unevenly. It would be great if platforms could auto-level to avoid this and ensure builds look and function cleanly.
3. Expanded Combat and Skill Tree System
The combat in Grounded 1 was amazing, and in Grounded 2 it feels even better—especially with the double dagger leap! I’d love to see even more weapon-based abilities or maybe even a full skill tree. Think of a double-jump with daggers or a fast triple-shot ability for bows. A system like this would add progression and encourage grinding materials to unlock and upgrade combat skills.
4. Replace Wall-Mounted Boosts with a Head-Based Skill Tree (This one is most important to me)
Currently, placing bug trophies and stuffed insects for passive boosts takes up a huge amount of space, and forces players to build massive bases. Instead, I suggest replacing this system with a bug-head-based skill tree. Each insect could drop its head as an item, and collecting enough would unlock upgrades.
Example:
10 Wolf Spider heads = Increased damage vs Wolf Spiders
10 Aphid heads = 100% chance to get Aphid Juice
10 Water Flea heads = Full oxygen refill on kill, instead of 100% in grounded base game for each kill.
This would promote grinding and give you endless design opportunities, while still letting players use insect heads/trophies purely for decoration if they want.
5. New Weapon Idea: The Weed Blaster 2000
Crafted from a weed killer fluid found in small puddles on the ground. Players could collect it with a canteen, use a dispenser to make small chemical vials, and craft the Weed Blaster 2000—a backpack-mounted sprayer gun with hoses. It sprays the pesticide liquid to damage insects.
Bonus: The chemical vials could also be used to coat base walls or floors for passive base defense (damaging bugs that walk through it).
6. Automatic Ominent Turrets
No explanation needed—auto turrets for base defense when the player is away would be awesome!
Grounded has been one of the most unique and enjoyable gaming experiences I’ve ever had, and I can’t wait to see where Grounded 2 takes us next!
Warm regards,
Omelly