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crom170

Initiates
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About crom170

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  1. First off, amazing work! Grounded 2 already feels like a fantastic evolution of the original game. It retains the heart and charm of the first while bringing in exciting new content—and the new park area looks absolutely massive. I’m genuinely excited for what’s to come on the roadmap. What I love: Mounts! One of the most requested features and you absolutely nailed it. It's a game-changer (literally). It still feels like Grounded, just bigger, deeper, and more ambitious. The new environments, story elements, and creatures are very engaging so far. Some early thoughts and feedback: Omnitool (Hold E to cut): This mechanic sometimes caused frustration—especially when something like a buggy walked into view, interrupting the action or causing me to accidentally mount instead of cutting. I’d suggest allowing the Omnitool to be keybound, so players can equip it directly and use the mouse to perform actions more precisely. Orb Weaver Buggy: It feels a bit too easy to obtain. After unlocking the ant buggy, you can grab the orb weaver with little challenge—though I do like that you need to finish the early access story to use it. Insects spawning under the mesh: Occasionally, enemies would spawn beneath terrain and could attack me while I was unable to fight back. Hopefully this can be addressed in future patches. All in all, I’m loving the direction Grounded 2 is headed. It’s shaping up to be something truly special. I can’t wait to dive back in with the next big update! Thanks again for all the hard work! — A happy player
  2. Most likely they will add Black ants for tier 2, fire ants for tier 3 etc.
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