Jump to content

Gustavo Lima

Initiates
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Gustavo Lima

  1. A problem I am facing is that I must fight in the dark on several occasions because I am using two-handed weapons. I know we have flares now, but it's not the most intuitive or practical thing to use in battle. In most of these situations, Buggies are beside me. It would be nice if, instead of holding a torch while mounting on a buggy, we could place it somewhere in the buggy's armor. It can help to light up the room while fighting and also create a way to hold other things while mounting ( Peep, tools, or weapons)
  2. I know buggy mutations are in the road map, and something like the power upgrade can be present. But for now, scaling the chop power with the Omni Axe level should do the trick
  3. I found it a bit awkward that the buggy can break some unbreakable walls, but it can't chop tier 2+ materials in nature. It would be nice for the chop power to scale up with the Omni Axe at least. Sometimes I am gathering materials with my buggy, and then I face a tier 2 material, and I need to get off the mount to chop it and then go back to load it up.
  4. This time I am playing a ranger, and a significant issue I found is that there's no defense for rangers if a bug attacks from close distance. Sometimes it's not viable to dash in a direction to avoid a hit, and there's no option to parry an attack with a bow like in the original game. This makes this class too vulnerable and not viable to play solo :/
×
×
  • Create New...