Jump to content

vibegamer

Initiates
  • Posts

    2
  • Joined

  • Last visited

Reputation

0 Neutral

About vibegamer

  • Rank
    (0) Nub
    (0) Nub
  1. Features / Game Design - What's up with the ultra slow spiderweb bridges things. - The omnitool is really stupid. just bad game design imo. let me just craft my tools. - Most tier 2 and up feels not really natural it just feels artificially gated by being able to slay higher level creatures. I'm exploring a lot and just stopped caring because everything is too high level and no clear path to upgrade. - All armor is the same, upgrading is tedious/grinding. just pick what you think looks nice and upgrade that or? I don't understand it. There is way to much stuff to be crafted and most of it is just more of the same. - torches / equipping items is weird because it will unequip weapons /shield. - ladybugs just one shot.. ok cool I guess. especially annoying in the main quest. - The game feels all over the place. The scale of the park feels also unrealistically small? would be nice to have a little bit more structure to find your bearings. Its just one huge jungle now. Previously with the tree and the water + the house / shed there was some clear high-level structure. - The villain is just a little girl that is 'evil?' that wants to 'hack' me. idk. Skip all the dialog because it was annoying and bloated and now i have no idea whats going on. We are there by accident (I think?) because the bad scientists and now I would expect to have a friend inside who also hates the company. instead she just attacks us. - A lot of standing around, not sure where to go, what to do. questing system is really arbitrary. - other mounts later. Also, why can I have only 1 little worker following me. If I should decide to build an ant army, I should be able to have an ant army. And they despawn anyway 'sometimes' or on exit game/nest? - antenna bugs. are just bugs with antenna's? I don't get it. - Why do I have to select my thirdperson/firstperson everytime I load a game. its just a small feature / key bind. - Ally Hoop used to be way sassier and now she's kinda depressed. The original Ally HOOP soundbyte was awesome. Bugs (the bad kind) - my backpack was like out of the map like 1500cm away after patch 0.1.2. so yeah don't know what's in it but guess that's lost. - could only select my active buggy to summon and not the one in the nest anymore. had to go to the nest to switch. - my buggy just disappears a lot when I hit icecream or similar. weird. - spiderweb-bridges are buggy, sometimes I just detach for a bit and sprint forward - multiplayer: I did not see my friend on the map. until he died a couple of times and then he was there again.
  2. Let me start with, I've played grounded 1, also from early access. Amazing game. And cool to see grounded 2 is so fast launched. And pretty well polished looking. I want to share my experience hoping it improves the game. Here's the good the bad and the ugly from my perspective - Intro cinematic is awesome! got distracted a bit at the news segment because its a bit repetitive 'explosion explosion explosion' yeah yeah we get it explosion. - right after the cinematic when we zoom into the park it was unwatchable screen tear. just the pan was blurry. - nothing to loot but items look lootable? looks like a collectible card in the beginning. - mouse sensitivity was off for me btw, had to crank it way up! (cheap basic mouse here) - i skipped a section and clicked on the travel/ pneumatic tube thing. then i couldn't go back. maybe I missed something, idk. wouldn't hurt to make it 2 way? - the mites can be eternally respawned but don't give any loot. - the phone ringing constantly is ****ing annoying. After the first couple rings I get it, let me get to it in peace please. - Dialog while standing frozen at the screen is annoying. I want to move /look around. Options feel meaningless and at some point just trying to get out of it. annoying. - The way the menu connects to the other menu's is weird. Feels all over the place. just a horizontal list of tabs would be great. Also, the way we open the menu from all these different key binds.. just weird. - opening the door holding e.. why. just open door. why hold. - Why would you rob us of the experience of crafting some basic tools and give me the omnitool that also works annoying / holding E. I want to break stuff myself, hitting it. it worked fine in grounded 1. - The analyzing. jesus christ. so it works kinda like before except annoying? skip to skip, then escape to skip, then space again. My fingers aren't that long. can I please just mash through it. I really love the 'Science' + the short animation, keep it simple, feels overdone. the hard part is finding the items in the game, not unlocking stuff. - now i'm sort of done with the intro, standing outside the little building. my mission is to buy an upgrade? huh? WHY. I'll just explore from here but.. weird. there are quests but again, menu is weird and have to pick anothre menu then cycle through to quests.. i really enjoy the vibe game but good luck. please polish. right now its quite frustrating experience. a lot of stuff just gets in the way of me trying to play/enjoy the game. Thanks!
×
×
  • Create New...