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Aasyranth

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  1. Each terrain system added a sizable chunk, and there are a few of those, bringing the module size to 115mb. There's also a 45mb video, as well, and the entire package zipped down to about 77mb. I've gotten very little feedback on the module so far, though the good folk that run ModDB.com included a review in their "ModCast" feature the other day. It didn't highlight anything that needs fixing, but I'm already certain of many ways that I can make the next module better.
  2. Drat! I spent so much time on that readme file, too. My module file exceeds the size limit on NWVault, so I'm waiting on approval from their site master to host it up. Thanks a lot for the advice. I'm keeping an eye out for feedback, and I'm trying to encourage those that play it to share their thoughts. With any luck, I'll know what needs to be addressed soon enough.
  3. I've recently taken the plunge and released my Neverwinter Nights 2 module into the wild. http://www.moddb.com/mods/mantas-pulse The funny thing is, I'm am at a bit of a loss in deciding what happens from here. I'd put around 600 hours into the project, for building, writing, scripting, testing, balancing, and conducting internal play tests with any victim I could find. A few days ago, I finally decided that this beast was ready to be unleashed, and as of yesterday afternoon, it is up on the web, waiting to be judged. All is well and good, so far. But I am torn in deciding where to go next. Part of me wants to open the module (Manta's Pulse) back up and desperately search for more things to fix and improve. The other part wants to let it be and dive head-first into a new project, using the skills that I'd grown from the first project to make something much greater. So I ask any person that has ever released a mod: What did you do next, and how did it all work out? Thanks in advance for any feedback!

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