Thanks. I'm going to create my character based on the tips you gave me. I was underestimating INT in favor of MIGHT thinking it would benefit me. Also, knowing that spells can crit helps A LOT. I'm going to build around that.
Also, I wanted to take the opportunity to get your opinion on something. I'm a big fan of turn-based combat and they appeal to me since I've already finished DOS 1 and 2. I find it enjoyable. However, I tried to play the first island in turn-based combat and I found it very strange. It seems that the spellcasters were greatly harmed because when the spells finally come out, the enemies have already moved and there's no way to redirect them. Another thing I noticed is that some classes were greatly harmed, like Cipher himself, who needs to build focus to be useful, but with the turn-based mechanics he spends the entire battle doing so. These were some things I noticed, but I only played Port Maje in this mode. Am I missing something? Or is the RTWP mode really better in this game?