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danielcaetanobittencourt

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About danielcaetanobittencourt

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  1. Hello! The title pretty much says it all. I'm planning on making an MC with cipher ascendent and would like to try TB mode this time. My only concern is whether the Focus gained between turns is adapted to this game mode. Since it's only one attack per turn, I imagine that if the focus gain mechanics in TB are the same as in RTWP, the cipher will cast his spells around the 3rd or 4th round, which is pretty bad for a turn-based game. Could someone with experience in this mode clarify this for me? Or maybe I'm misunderstanding something. Thanks!
  2. Thanks. I'm going to create my character based on the tips you gave me. I was underestimating INT in favor of MIGHT thinking it would benefit me. Also, knowing that spells can crit helps A LOT. I'm going to build around that. Also, I wanted to take the opportunity to get your opinion on something. I'm a big fan of turn-based combat and they appeal to me since I've already finished DOS 1 and 2. I find it enjoyable. However, I tried to play the first island in turn-based combat and I found it very strange. It seems that the spellcasters were greatly harmed because when the spells finally come out, the enemies have already moved and there's no way to redirect them. Another thing I noticed is that some classes were greatly harmed, like Cipher himself, who needs to build focus to be useful, but with the turn-based mechanics he spends the entire battle doing so. These were some things I noticed, but I only played Port Maje in this mode. Am I missing something? Or is the RTWP mode really better in this game?
  3. Hello Boeroer. Thanks for responding to my post. I thought about creating a pale elf that has +1 in perception and +1 in dexterity. Regarding the origin, i would choose the one who gain +1 Perception as well. To gain more accuracy i had thought about using hunting bows because of their passive effect of +5 accuracy. I know that a Cipher needs a lot of perception and acurraracy to hit attacks (preferably critical) and dexterity for consistency of attacks. My question is about the spellcasting part of the build: 1) Regarding Might. If I leave it low, say 12 or 13, won't that make the power of my Cipher spells become weak? Or Can precision make damage spells crit as well? 2) From your answer, I could understand that you are recommending the ascendant subclass for Cipher above the others, right? In this case, does INT help to maintain the Ascension state for longer as well? Or there is other motive to maintain the INT hight with DEX and PER? Sorry if my questions are silly, I played this game when it first came out and it was very different. Back then I made a single class barbarian and all I did was AA and win. So now I'm trying to do things a little differently and enjoy more the game, but there are a lot of complex things about builds that at first glance are not so easy to understand and now i have less free time to play.
  4. Hello, I want make a Build with ranger (ghost heart) and cipher for RP. But im having difficulty to choose a subclass for cipher or not choose one at all. I thinking in use the Wolf to attack the enemy backers and use ecos like soul shock in It to deal great aoe damage. I dont Care much for the debuffs and buffs from the class bc i plan to Focus on damage skills / spells, aa with hunting bows and sometimes a one handed sword alone (for the precision bonus) when enemy get me in melee. So i asking for ideas in How Build the class and which attributes increase.
  5. Hello, I want make a Build with ranger (ghost heart) and cipher for RP. But im having difficulty to choose a subclass for cipher or not choose one at all. I thinking in use the Wolf to attack the enemy backers and use ecos like soul shock in It to deal great aoe damage. I dont Care much for the debuffs and buffs from the class bc i plan to Focus on damage skills / spells, aa with hunting bows and sometimes a one handed sword alone (for the precision bonus) when enemy get me in melee. So i asking for ideas in How Build the class and which attributes increase.
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