I have a lot to say. First, Boomerangs. left click = slash like a sword/dagger, while throwing throws it like a boomerang. if It doesn't hit a target, it will circle back around. if it hits a wall, it will get logged in the wall and will fall back out. if it hits an enemy, it will go back to the player, and if there is a bug in the way of it going back, it will do more damage to the enemy, and there will be a high chance of it getting stunned. I had an idea for this for grounded 1, and I made the tiers and crafting recipes. tier 1 would be the acorn boomerang, 2 would have been the koi fish boomerang, and tier 3 would have been the antlion boomerang. ranted, the koi fish or antlion have a good chance of not returning, but if they do, then those would be the tier 2 and 3 boomerangs. to help with the boomerangs, there would be a mutation like the ones titled "barbarian, assasin, whittle wizard," but for boomerangs. 1 other thing, Water Strider armor. tier 2 and 3. the tier two armor would be from striders found at the pond, and the boots would give you a small time to run o water. to recharge, you would have to walk on land. the chestplate would have a shell on the back crafted from fireflies. the helmet would look like an open face helmet with a visor, (you could harvest sand from the sandbox and cook it in the oven) and the visor would have a little indent, so it looks like two ovals sewed together. the color scheme would be gray, with hints of blue, with the firefly back. the Tier 3 Water strider would be found at castle Moldorc or the stump (game one, for the 2nd, it could spawn anywhere obsidian choses) and the armor would allow you to walk on water for longer. it would be gray with hints of red, with the shell either being wasps (grounded 1) or scorpians. (grounded 2) there would also be a charm and mutation that would allow you to walk on water for longer. the end.