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Jay.bro

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  1. Noted I'll be sure to find that. Thanks for the tip.
  2. We can only hope. I love the combat in the game and want it to expand only very little. I really didn't realize that it had been that long since I started this thread. I figure it'll be around a week after the update if we're gonna get a new roadmap. Not positive just a bunch. It will be fun to look back on it. You have fun as well man. I think if they don't do the parry dual wielding function ill try a new magic only playthrough. I ain't great with the magic in combat but I need to give it a dedicated run instead of just throwing it in on less than optimized builds for it.
  3. Them listening to the community for NG+ was why I made this post in the first place to see if i was alone or not with this want. Honestly I figure they've seen it already since it was moderator approved but any suggestions for ease of adding would be awesome to add to make the idea easier on them. Another option if obsidian didn't want to implement it themselves would be to open it up for mods but I don't Honestly think xbox will get mods for it any time soon. I haven't checked the roadmap in awhile but I feel like they will support it past the current roadmap. The lack of mod support insinuates that IMO.
  4. I agree with you especially with the direction plus jump dodge being a bit too touchy. I think the play style or toggle settings would probably be the easiest for obsidian to implement but I don't know a thing about coding so it might break everything. Honestly I'd prefer the advanced keybinds but I wonder if it is because of the animation effect it would need for a dual wielding parry as to why it isn't a thing.
  5. That's a fair assessment. I just figured if it's possible to do it with a combination of buttons I mean if older games could recognize multiple buttons as a combo attack command or a finisher then why cant we block? I personally like the LT and RT controlling their respective hand even when dual wielding. The only reason I can feasibly see why they wouldn't do both triggers would be for rage gamers that try to speed mash when they get frustrated. It's just an idea I had and hoped it could get traction enough to be considered implementing in the game eventually. Thought others may feel the same way. Honestly I play on xbox and idk why we don't have keyboard and mouse input.
  6. I'm curious why block and parry while dual wielding isn't a thing. I get that the block button is generally LT on remote and it's converted to attack but wouldn't it still be possible to parry with 2 weapons? I'm running dual daggers and I was wondering why cant it be, for remote controller anyway, hold both triggers to block when dual wielding 2 of the same weapon types? I get coding it may be difficult but I realized parry does nothing if you dual wield. I ain't upset just wondering if it was an oversight or just not enough time to get done. Anybody else think it'd be a good way to implement a block feature for Dual wielders? I don't like being forced to tank or dodge I want to block at least some damage with a parry option for the skill in the ranger tree.
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