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OsulliwanPL

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About OsulliwanPL

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  1. I’ve been a loyal fan of Obsidian for years. I’ve played all of your games — Avowed, Pillars of Eternity I & II, Neverwinter Nights 2, South Park: The Stick of Truth, Tyranny, Grounded — and I thoroughly enjoyed every single one of them. What do all of these titles have in common? Polish localization. Full or partial, it was always there — and it made a huge difference. It allowed me (and many others) to fully immerse ourselves in the story, appreciate the writing, and enjoy the world you created. That’s why I truly can’t understand how you can release a sequel to a game that previously had Polish support — and now completely drop the language. Where’s the logic in that? Where’s the respect for the community that’s been with you from the start? Honestly, it’s deeply disappointing. It feels like players from Poland — a country that has always loved RPGs and supported your games — just don’t matter to you anymore. And that’s a painful realization coming from a studio I once considered one of the best in the industry.
  2. Od lat jestem lojalnym fanem Obsidian. Grałem we wszystkie twoje gry — Avowed, Pillars of Eternity I & II, Neverwinter Nights 2, South Park: The Stick of Truth, Tyranny, Grounded — i każda z nich bardzo mi się podobała . Co łączy wszystkie te tytuły? Polska lokalizacja. Pełna lub częściowa, zawsze była — i robiła ogromną różnicę. Pozwoliła mi (i wielu innym) w pełni zanurzyć się w historii, docenić styl pisania i cieszyć się światem, który stworzyłeś. Dlatego naprawdę nie rozumiem, jak można wydać sequel gry, która wcześniej miała wsparcie dla języka polskiego — a teraz całkowicie porzucić język . Gdzie w tym logika? Gdzie szacunek dla społeczności, która była z wami od samego początku? Szczerze mówiąc, to bardzo rozczarowujące. Mam wrażenie, że gracze z Polski — kraju, który zawsze kochał gry RPG i wspierał twoje gry — po prostu już się dla ciebie nie liczą. I to bolesne odkrycie pochodzące od studia, które kiedyś uważałem za jedno z najlepszych w branży.
  3. I’ve been a loyal fan of Obsidian for years. I’ve played all of your games — Avowed, Pillars of Eternity I & II, Neverwinter Nights 2, South Park: The Stick of Truth, Tyranny, Grounded — and I thoroughly enjoyed every single one of them. What do all of these titles have in common? Polish localization. Full or partial, it was always there — and it made a huge difference. It allowed me (and many others) to fully immerse ourselves in the story, appreciate the writing, and enjoy the world you created. That’s why I truly can’t understand how you can release a sequel to a game that previously had Polish support — and now completely drop the language. Where’s the logic in that? Where’s the respect for the community that’s been with you from the start? Honestly, it’s deeply disappointing. It feels like players from Poland — a country that has always loved RPGs and supported your games — just don’t matter to you anymore. And that’s a painful realization coming from a studio I once considered one of the best in the industry.
  4. Seriously, Obsidian? Is this some kind of joke? You're releasing the second part of a game that had full Polish language support — a game my brother and I played for over a thousand hours — and now you're just dropping the Polish localization altogether? That is a blatant slap in the face to a community that supported you from day one. We bought the game, the expansions, we recommended it to others — and now we’re treated like second-class players? This isn't about entitlement — it's about basic respect and consistency. If you could provide full Polish localization in the first game, then cutting it in the sequel is just lazy cost-cutting at the expense of your loyal fans. Spare us the weak excuses about "priorities" or "resources" — we’re not buying it. Honestly, this is incredibly disappointing. The game looks great, but it’s getting harder and harder to support a studio that’s so willing to turn its back on its player base.
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