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RomanTorchwick

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  1. Oh hey that's awesome thank you, so I needed to free the mines without sabotaging them for Aedyr to do that, but on another playthrough I can talk to her about it. I haven't been able to find it.
  2. There has to be a way right? On One Last Drink I'm asked to go get people to meet up with the captain and then asked to hand them drinks, there has to be a way my character can be suspicious and investigate to make sure no one gets poisoned right? Or to make sure it's the captain drinking the poison? It can't just be locked in stone that my character is so naive they never consider the possibility that the Captain is actually trying to kill his former crew and investigate can it? I mean two out of three of them sure seem concerned about it, there's even a deception line to lie and tell one you checked to make sure there was no poison, so surely there's a way to actually check right? But I haven't found it, can someone tell me what I'm doing wrong?
  3. I would like to second the request that allies afflicted with High Shock not be able to spread it like a disease after battle.
  4. I for one would love it if I could hold a Grimoire in one hand and mace in the other and still parry with the mace. I don't know how it would work on the controller since the parry button is the offhand button but it'd be great if there were a way to do it, maybe making use of R3 or L3 as a substitute button?
  5. I really liked the way Avowed put us into the perspective of a Godlike and made it feel meaningful. I've had this RP Idea for a Death Godlike tasked with balancing the wheel since I first played PoE 2 and could duel wield pistols. Basically a grim reaper/bounty hunter type godlike quest, where you get sent after murderers, corrupt officials, necromancers, undead or those who seek immortality in a way that threatens the cycle of reincarnation, and others who may be responsible for imbalances but not so evil, facing the godlike with moral dilemmas where they have to decide where to balance duty with mercy and justice, and perhaps seek suitable substitutes to balance their decisions. I thought it might make an interesting DLC.
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