I would definitely love some kind of mechanism or ability while dual wielding weapons that resembles some kind of ability to block/ redirect the enemy. Maybe the ability to outright parry and stun an enemy will be out of the question for dual wielding but it can be replaced by a redirection of some sort where you character redirects the attack either back at the attacker for range attacks(spears, maybe even arrows who knows, kinda like the arcane veil), or just simply destroys/deflects the projectile being sent your way; or redirects an attack to another enemy for enemy’s attacking with a melee weapon, or simply just evades the attack and sets up behind the attacker leaving them open for a nice counter attack that boosts your critical chance by x amount. This is assuming running dual wield the player will most likely be running with there dexterity/perception pretty high makes sense to give that play style a lot more movement and options that have to do with movement and flexibility. It can work even dual wielding pistols/wands(don’t know about the two wands, maybe Wand and Grimoire is more likely), you can shoot whatever projectile is thrown at you when you unlock the ability for it, and with melee attacks the character just evades and positions themselves behind the enemy to get a clean shot, or decreases cast time for a second. Just some ideas. Love the game so far. Running two daggers so this would be cool to do while I’m playing. I don’t even know if these things are plausible but they sound cool to me and it’s what I am envisioning my dual dagger assassin being able to accomplish in a fight lol