Thank you for your input, dear Sir.
I actually think that Avowed does combat better than Fromsoft games, but I can see that a lot of people would probably disagree with me, because those games have a very hardcore fanbase. Dark Messiah of Might and Magic and Dishonored and Prey seem good examples, which Avowed probably has a lot of similarities to. I honestly don't know how they could've made the combat, given the premise of having tactical CRPG combat merged with action-oriented first-person gameplay, any better. Positioning, line of sight, crowd control abilities, all of this plays a role in combat and I think they really made the right choices in balancing as well, which is the most important part (giving the right weight to all of your actions).
I am not understanding the criticism of the progression system being not compelling. I feel like it serves the combat system as it is and does so very well. Like I mentioned before, because it is designed as an RPG, it needs to have a progression, which means higher difficulty mobs, which means you need to be able to upgrade your gear. And how you upgrade your gear was directly linked to the exploration and parkour system, which I like. I tend to compare the game with Skyrim, because Obsidian said multiple times that this was intended to be a Skyrim-like game. And if you do so, all these things I just mentioned, Avowed does better than Skyrim. I feel that the upgrade system is also just complex enough so you wouldn't be bothered by it too much. No skill grinding, as you had in Skyrim, for example. I think Avowed is very streamlined and so is the upgrade system. Maybe this is a new kind of gamedesign philosophy, or maybe it's an old one, but it feels like they made the right choices here, atleast to me.