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icemount

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About icemount

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  1. To be fair it can be balanced in a lot of different ways, like parry efficiency (stamina usage) and/or partial damage mitigation, so that chip dmg goes through. As for using one handers only, that is indeed an option, but considering it is "just" a weaker two-hander, I do nto see the benefits, besides as I wrote earlier it was more for a rogue character. In the end if someone really, really likes a certain weapon they will with it, but I believe it is fairly restrictive, the way it is now. I would prefer to have a choice between using dodges and parries, instead being forced into one playstyle, but maybe that is just me
  2. Dear Obsidian, I have a suggestion on how to make the combat a bit more flexible. While playing Avowed I found that as much as ther is exciting freedom in combining your weapons and magic, there is no possibility to parry with any dual weapon scenario (only sowrd and board and two handers). Please consider adding a seperate parry button/action, so that every melee weapon, regardless of secondary is able to parry. You have character abilities dedicated to this function, it is just such a shame it is so restrictive at the moment. I am imagining a dagger+sword rogue or sword+pistol pirate and it would be great if such setups would allow for parry and not only dodge as defensive non-magical option. On other note, I really enjoy your game so far, thanks and keep up the good work !!
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