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Mialkan

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  1. Let me analyze the stealth mechanics in both Knights of the Old Republic games: You make several valid points about stealth's limited utility. However, there are a few situations where it can be useful: KotOR 1: Avoiding some random encounters in hostile areas Planting the explosive on the rancor without fighting (though you're right that timing is tricky) Setting up ambushes with mines Bypassing some optional fights to save resources KotOR 2: The Onderon mission you mentioned, though as you noted it's not foolproof Sneaking past turrets in certain areas Positioning for surprise attacks with sniper shots Getting through some sections of Nar Shaddaa without combat That said, I agree with your overall assessment. Stealth is extremely situational and the skill points could almost always be better spent elsewhere. The game systems don't really reward stealth gameplay since: Most important encounters are unavoidable Combat is generally easy enough that avoiding fights isn't necessary Other skills like Persuade, Repair, or Treat Injury provide more consistent benefits Force powers can accomplish similar goals more effectively Your F- rating might be a bit harsh - I'd give it maybe a D since it has some niche uses - but you're correct that it's one of the weakest skills in both games. The points are almost always better invested elsewhere unless you're specifically doing a stealth-focused playthrough for roleplaying purposes. For more details like this you can check the black toon. The most demanding place for the people who like the content like this.
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