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KungFUHustler

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  1. I decided on Might 10 Con 10 Dex 12 Per 12 Int 20 Res 22 (this way I can hit 32 with Resolve and get the ring so that I'm immune to hostile effects and I can try to hit the 184 deflection break point). Let me know what you think! Thanks so much for your help thus far.
  2. IIRC these show up far later into the game, but I think the idea was to eventually get to the Club, yes. So, I'll go Might 8 with the Berath's that gives +2 Max Intellect Perception 13 (15) Dexterity Max? 8 Constitution? Rest Res? Sounds smart? Beguiler sounds like it will work well, true. But what about the Brilliant buff? Won't that suck up all my Focus?
  3. Would like some help building a near immortal tank build with a Fighter/Cipher, potentially even going solo a bit later on in the game. The idea is to buff yourself with Brilliant by using the Squid's Grasp and Phantom Foes, then spam CC and buffs on the whole party. Prior to reaching the sword, I will be going ranged so I can avoid being flanked, however. I'm not generally someone who's huge on the DPS monster types of characters, so I am leaning towards Ascendent over Soul Blade. A creator named "aestus rpg" on YouTube told me that Unbending scaled off Intellect, not Might (not sure why this might be the case), if that's the case, I could dump stat Might. Should my Resolve be super high? I will be tanking after all. What should my stat spread look like? mac Int and Perception is kind of a given, what else?
  4. Just returning to this game after years. There was a Forum post I read (https://forums.obsidian.net/topic/103025-guide-grow-strong-before-fighting-anything/). Any guides available on the first island? This is the part that's making me want to quit already (I recall it becoming far more palatable after I reach ~lvl5).
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