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V_Manolo_T

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  1. Thank you for posting this!
  2. Does anyone know if the character on the Avowed shirt (Skeleton-ish being with the sword) an important character (someone that we go to - to spend our points to level up) that we meet during the playthrough or is this a sort of amalgamation of some of the characters that we may meet? If this has already been brought up or discussed, I apologize.
  3. I didn't mind the lack of romance in The Outer Worlds, I appreciated the time that was spent to make the real-life banter and how each character felt different much more. I'm not trying to poo-poo your thread.
  4. Early on in my playthrough, a dead enemy fell onto a large patch of very high grass and I can assure that I combed that patch and not locate his body. I think I simply just got better at making a mental note of where someone fell when they died and was able to find the bodies in later playthroughs. I know this isn't necessarily the answer you were looking for but you are not alone in this.
  5. Dear Developers, I am writing to express my appreciation for "The Outer Worlds" and to offer a suggestion that could enhance the gaming experience for players like myself who own the standard edition. I purchased "The Outer Worlds" along with its two DLCs, "Peril on Gorgon" and "Murder on Eridanos." I have thoroughly enjoyed the game, completing numerous side quests and reaching the level cap of 36 before even starting "Peril on Gorgon." However, I chose not to purchase "The Outer Worlds: Spacer's Choice Edition," which offers a higher level cap. With the exciting prospects of "The Outer Worlds 2" on the horizon, I believe increasing the level cap for the standard edition by at least six levels could significantly enhance the player experience. Here are some potential advantages of this adjustment: Increased Replayability: Raising the level cap could encourage players to revisit the game, exploring different character builds or strategies, thereby increasing engagement with the game's content. Enhanced Character Development: An increased level cap allows for further character development, unlocking additional perks and skills. This can deepen the gameplay experience and allow for more personalized play styles. Extended Content Engagement: A higher level cap could introduce new gameplay features, quests, or challenges, keeping the game fresh and exciting for those who have already completed it. Preparation for Future Content: Raising the level cap could serve as a bridge to upcoming titles, like "The Outer Worlds 2," maintaining interest in the franchise and keeping the player base active. As someone who has greatly enjoyed "The Outer Worlds," I feel this change could enrich the experience without requiring extensive modifications. While I am not a game developer and am unsure of the complexity involved, I hope this suggestion is considered. I look forward to buying "The Outer Worlds 2." Best regards, V_M_T
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