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Steven Hammon

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  1. So Currently, I have to use a timer and counters to get over the 60 seconds. One timer for seconds, and the counter counts second and 10s of seconds. So if I want to have a timmer for 93 seconds, I need 2 counters. One will count every second and upon reaching 10, it will start a timer and the timer will reset the counter to zero. The first counter will also tick over a second counter for 10 seconds. So then I have 10 + 1 to make 11. Then I need a logic gate for "If 1 and 2 inputs, then output." So if 3 plus 90 then we have 93 seconds, then trigger spawn creature. Now I have 30 different creature spawners. And each one is meant to spawn at a different time. So I have to have this set up for every single spawner. If 183 seconds, spawn creature 3. If 265 seconds, spawn creature 7. Do you understand how crazy the code is for this? So extend the counters to 9999 and the timers to 9999. Should be tons for any mini games we want to do. Additionally, we need a link that will send a number. If activated, send 22. And the number should correspond to the creature in a spawner or an item in a spawner. So timer, looping every second. It goes to a counter. If the counter is equal to 256, then send number #23 to Creature spawner and send #12 to items spawner. Then if we have the logic gate then we can compare values etc. If input A = and B, then send 3 to spawner. You give us that and we will start making the coolest playgrounds you have ever seen. Tower defence games. Chess, MOBAs, RTS games. Time Management games. MY GOD!!! It will be a dream come true!!! Yes it may break some current playgrounds, but I'm telling you now, we wouldn't care. You'd be saying "We know you love your Abacus but sorry, we had to break it to give you this computer. We hope you don't mind."

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