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Grand_Commander13

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Posts posted by Grand_Commander13

  1. Do you honestly think I'm so dim I don't understand the concept of defenses? If there's a spell I have (not one I get at level nine) that I'm not using, then that would be helpful (but incredibly unlikely, since my eyes have been over Durance's spell list so many times), or if there's an observation based on the experience of beating these enemies before, that would be helpful. Explaining what defenses are? Doesn't help me.

  2. On one hand I guess I should be happy that the difficulty seems to be my party build (though Aloth is so useless to me in the early game that he's now level five when the rest of the party is level eight, so putting him back in now would be really difficult). On the other hand, a lot of this is advice I can't take until I get back to my stronghold, which would mean a whole lot of walking.

     

    Those sirens though, and that paralysis they just spam: that's what's killing me. I Story Moded my way through this one fight, then found another fight with a siren that was too hard, so I avoided it until I got a plot item and now I have another fight with a siren that just wrecks me because, again, I can't resist paralysis.

  3. Ever since the backer beta I've known I'm not as good at PoE as a lot of people. Most fights in Normal are fairly easy for me, but the fights meant to be difficult are, and in White March part one I've actually encountered some fights I don't think I have the ability to beat. One was fine, fampyrs on the map that I didn't have to engage.

     

    However, I'm in Durgan's Battery and I've taken the workshop key, riling up all of the spirits. The main room of the mine warren, with two sirens and several wraiths, is kicking my teeth in, big time. To give you an idea how bad it is, I've started actually *gasp* using consumables, and while the flame shield seems to help I still get my front line torn apart eventually.

     

    Now I could reload the autosave and not do that, then use my rite to let me lockpick the door, or I could just drop the difficulty level, but what do I need to do to actually beat the encounter? I have a level-eight party with a cipher main character, Pallegina, Zahua, Maneha, Durance, and Devil of Caroc in my party. I could rest and get the +10 accuracy bonus against spirits (typical that the enemies change from vessels to spirits as soon as I use camping supplies), but I'm getting beaten hard enough I'm not sure that would put me over the edge.

     

    Usually it ends up with Durance and my cipher main character standing against a wraith and both sirens, and there's no way they can out-damage that.

  4. "It's just convenience" has been the argument for many of the baby-steps to mediocrity. Dividing things into sharp lines of "uniques" and "magicals" and "rares" is the tradition of immersionless games centred on lootwhoring, not RPG:s. PoE already suffers from itemization issues of gear not feeling special, and now the "uniques" gets lumped into a shared subgroup, that is colour-coded for stupid.

    But they're already lumped into a shared subgroup: all of the unique items have enchantments you can't add yourself. The category already exists, so the only thing this does is make it easier to see, at a glance, which items in your stash have unique enchantments.

    • Like 2
  5. True enough.  It's a feature that few players will ever notice and that creates a lot of problems for quest design and writing throughout the game.  But Fallout did it, so a portion of the fanbase always makes the case for it. 

     

    Interesting that you don't often hear similar calls for 3-DEX characters to be randomly afflicted with the "hobbled" or "prone" condition, or for all descriptive text to be excised when playing as a 3-PER character.  Maybe all 3-RES characters should have dialogue responses replaced with "I can't decide!  Do you have any suggestions?"  ;-)

     

    With a character with three Might all scripted fight beginnings now involve someone helping the character unsheathe their weapons (a third of the time it is, for humorous effect, the person you are about to fight who has pity on your feeble efforts to draw a sword and helps you out), and every time you have a conversation with a party member after resting the dialogue mentions you struggling to open your eyes until they open them for you.

    • Like 5
  6. Good luck finding Thanos. Even if you do, how will you deal with the infinity gauntlet?

    Gaze of the Adradan. Let's see how high Thanos pumped Fortitude.

     

    Regarding the topic at hand though, the game even has a failure state where you kill a plot-vital character and so go mad because you couldn't deal with Thaos as a result. I agree that the game could better show you that you were losing your mind (the visions were great but they were too infrequent and really need to be supported by a better representation of our troubled sleep) rather than having characters tell you about it from time to time.

  7. System of additional quests and rewards seems broken as it does exactly the opposite. People who should get more challenge get more smooth experience while people looking for an easy game get it on hard mode...

     

    It would be boring to remove side quests, having quests without rewards would also be rather bad.

     

    How to fix this?

     

    It puts game designers on the horns of a nasty dilemma, it's true. Hardcore gamers expect to be rewarded for their additional "work", and even though you can reward them non-mechanically it's a lot more work on the designers' part.

     

    I suppose you could stuff all of the choices and consequences into the side quests, since it always feels good to see the game react to your actions later down the line. It's probably the best option, like how simpler games allow you to score attack.

  8. I don't like what they offer because they offer virtually nothing.  That's the hallmark of AAA gaming really.  Completely without substance most the time.  Just pretty graphics and lots of violence.

    Preach. I managed three hours of Darksiders and I had to force myself to get that far. It's just so boring. I remembered it being a huge deal when it came out, so what happened? It's not that I hate action-platformers, because Dust: An Elysian Tail riveted me. Heck, even going AAA, Alice: Madness Returns was way better (I really enjoyed Madness Returns).

  9. There's more than just Steam around too.  Direct2drive, Good old Games and Gamersgate are some where the game is also sold digitally.  Isn't there even physical versions too?    Combine all that and we're probably approaching 750k to 1 million sales

    Sounds optimistic. I believe Steam has about 80% of the market share for this sort of thing. So 300,000 is more realistic at this point. (I believe the physical non-backer versions are Steam also.)

    80% is probably conservative. I'll be conservative too and say 85%, but my gut says 90%.

  10. No-one would give a toss about ME3 if it wasn't for the stellar quality of the series up to THE VERY LAST 5 minutes of the game. Conveniently enough everyone brushes that aside.

    No, Mass Effect 3 itself had its... Well, it had its problems. Kai Leng seems fairly emblematic: he makes the player hate him, it's true, but it's because he feels like a middle finger from Bioware to the player.

     

    It would have been forgivable had they not blatantly lied about the ending, however, this is true.

  11. Not the point at all.  It was the lack of any positivity despite playing the game a 164 hours that was the issue, not the criticisms.  The OP acknowledged as much.  People are really anxious to share all their issues with the game and reticent to share praise.  It's really not cool.

    The fact that he played for 164 hours is implicit positivity.

  12. The mace was actually more of a weapon of nobility because it was best against guys in armor. Infantrymen would be better off with spears since they can stand in close order and keep their enemies at a distance. The Romans fought in loose order with short swords, but they were... Quite the exception. The spear and shield was the gold for standard well before and well after them.

    • Like 4
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