Jump to content

Sympetrum

Members
  • Posts

    6
  • Joined

  • Last visited

Posts posted by Sympetrum

  1. 32 minutes ago, Chaospread said:

    Excuse me, I missed some points I think: where the PL bonus come from a body inspiration?

    The PL bonus comes from Nature Godlike's racial bonus, which triggers while a Body Inspiration is active.

    2 hours ago, Kaylon said:

    It depends if you want to remain stealthed or not. If you remain stealthed all the time then INT, DEX, MIG (for the healing) maxed and the rest in CON. If you want to be active from the back then increase PER instead of CON.

    Bardatto, Evasive Roll or your invocations (you can use non-offensive abilities without breaking stealth).

    With items you can already have 27INT. Couldron Brew, resting bonuses and INT inspiration from Set To Their Purpose... will help you reach 35.

    PS. With this build you can also use the Sasha/Thundercrack switching trick 

     

    Dumping PER could be interesting; my previous Watchers have always had maxed PER, so doing the complete opposite would be entirely new to me.

    (I should've mentioned that I plan to play on Turn-Based Mode, thus the switching trick you mentioned will likely be of little use.)

    • Thanks 1
  2. On 5/1/2021 at 8:44 PM, Kaylon said:

    The ranger/beckoner aka "the pet master" is a very fun build (ideally a nature godlike with 35int and max stealth to maintain the Animated Weapons without downtime). You remain stealthed the entire fight summoning pets, while the animal companion is used to keep you in combat. Chants and auras from Sasha's Singing Scimitar (with Companion's Prelude), Changeling's Mantle, as well as the Animancy Cat will help your summons in combat. It should be possible to play also as a SC beckoner and use traps to trigger the combat.

    Hi, I'm thinking of playing a SC Beckoner some time in the future, though not solo; I have some questions about this build:

    1. How do you spread the attributes? As the build primarily relies on summons, do you dump the more offensive attributes like MIG and PER?
    2. From where do you get the Body Inspiration required to activate the PL buff? (The only reliable option I can think of — excluding assistance from other party members — is Bardatto's Luxury.)
    3. How do you achieve 35 INT? Do you just stack INT bonuses from gears, background, per-rest buffs, etc.?
  3. I don't have Deadfire installed at the moment, so if anyone could answer these questions for me, I'd be grateful:

    1. According to the wiki, Curse of Mortality from Sigil of Death applies Gaping Wound — does it apply the actual Gaping Wound injury; or does it instead apply a differentially implemented, but identically named debuff? If it is the latter, how would the malus to incoming heals function as the debuff reaches 5 stacks (if it can even attain 5 stacks)? Do incoming heals just end up damaging you, then?
    2. Is it possible for a non–Ghost Heart Ranger's pet to get gibbed or disintegrated? If so, does the Ranger just get screwed over with a permanent Bonded Grief?
  4. A few questions about poisons:

    1. When hitting enemies with a poisoned AoE weapon like Fire in the Hole, do they all get poisoned?
    2. Same question above, but with AoE abilities like Clear out; does the poison affect them all?
    3. Do poisons stack with themselves?

    If the answer to all three is in the affirmative, then a poisoned Fire in the Hole combined with Clear Out would not only deal pretty good damage, but also afflict all the enemies -- with multiple stacks of poison, too, if the packs are dense enough.

  5. On 2/3/2024 at 2:22 PM, Boeroer said:

    With a Tactician something like Hand Mortar+Blinding Smoke would make a lot of sense because you can distract a lot of mobs (often all of them) and then not only get 1 discipline because you maybe interrupted an action but also because all enemies are flanked from Blinding Smoke. This might grant enough discipline to fuel Clean Sweep or Clear the Path a lot more times.

    For the purpose of interrupting an enemy, is Hand Mortar be better than Fire in the Hole? The latter can be enchanted with +1 bounce which -- assuming I'm correct -- inherits the interrupt-on-hit property of Clear Out; does the same rule apply to Hand Mortar's Blinding Smoke? Will all the Blinding Smokes produced by Hand Mortar interrupt enemies on hit just as the bounce from Fire in the Hole will?

  6. Hey, I want to ask: how did you build and play this SC Tactician? I've been reading about SC Fighters, and from what sparse information I've gathered, they're not that good. Even so, I want to know how to make them work well. I thought I should look more into Tacticians, because of their being able to recover Discipline by interrupting an enemy action; I thought then I'd be able to endlessly spam Clear Out or its upgrades, especially with Fire in the Hole. I'm likely wrong here, as interrupting an action isn't that easy, so I thought I'd ask you about it as well as how you built and played that character.

    (I have searched the forums many, many times and only found a pitiable number of posts mentioning SC Fighters—compared to other SC classes—in general, and even fewer mentioning SC Fighter subclasses in particular; yours is the only one mentioning SC Tactician.)

     

×
×
  • Create New...