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Butifarra

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Posts posted by Butifarra

  1. On 5/21/2018 at 12:58 PM, wih said:
    This does the trick.
    Instead of just:
    Time.timeScale = this.TimeScale;

    I now have:

    if (GameState.InCombat)
    {
      Time.timeScale = 0.1f;
      return;
    }
    Time.timeScale = this.TimeScale;
    

    Works beautifully. As soon as the battle starts, everything becomes much slower than the usual slow speed. The difference between 0.2f (the standard slow speed) and 0.1f is very large.

    I have time to observe all of the action and I now realize that I have never seen most of the battle animations.

     
     

     

    I wanted to change the fast mode speed and this pointed me in the right direction, in the TimeControllet class I changed every instance of this.FastTime to 5f (for 5x the speed), working good so far, and it only changes the behavior while in fast mode

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