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Drasill

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  1. You're still assuming a million copies is successful especially when the profits are divided. Your previous statement remains false.
  2. No, you are wrong. Obsidian may have been smaller but you are forgetting that LucasArts took a substantial cut of profits and BioWare had to be paid to use their game engine.
  3. A million copies isn't that much this day and age. Maybe 10 years ago.
  4. I don't get it. How does Obsidian have the resources and manpower to make all these games? They're an independent developer for one. None of their game have been very successful commercially. Their most recent game completely bombed both critically and commercially. Wouldn't they be better off concentrating on one game at a time?

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