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Serpiko82

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Everything posted by Serpiko82

  1. Pea**** spider pet would be cute.
  2. *HOW COME I TRY TO POST A DETAILED EXPLANATION AND THE FORUM CUTS IT OUT EXCEPT THE 1ST PARAGRAPH?*
  3. (This is what I actually wanted to post, before messing up with forum prompts)
  4. Other possible further expansions of the concept:
  5. You're not wrong, my idea is that the droid would be limited to gathering resources that, by the time you unlock it, have become trivial / obsolete but are still required in high amounts. Think of plant fibers, that are required for bandages and base building throughout the whole game but always need to be collected one by one (unless chopping down grass completely, which prevents regrowth though). Or sap, pebbles. Nothing that requires real effort, but saving us from time consuming trips just for stuff that's easy to find in small bits but scattered all over the yard.
  6. We have bows and crossbows, we have special arrow types, we have silk ropes, we have rope anchors. So, I guess it would make sense to have a new special type of rope arrow? REQUIREMENTS Depending on the allowed uses, it should be a tier 2 or 3 item. It would be a single use item, lost once shot. I thought the recipe for each arrow should include: -feather arrows (splinter if locked at tier 3) -silk rope (10 to 20 units, depending on balancing) -glue (1 or 2 each) -(alternative to glue) a wall anchor POSSIBLE USES: 1) QUICK ZIPLINE CREATION shooting a rope arrow while standing near an available zipline anchor would immediately create a zipline between said anchor and the point where the arrow lands. Basically, this would allow the creation of a zipline from one side only, without the need to build an anchor on the other side beforehand. In order to keep it balanced and not make the old building system obsolete, the length of the rope should limit the maximum range of the arrow, and thus the max allowed length of the quick zipline. (Optional: the anchoring point created by the arrow may perhaps be temporary, requiring further resources to be cemented into a permanent installation.) 2) COMBAT: BINDING THE TARGET When shot at a creature, the rope arrow would instantly create a bind between the point the shooter is standing and the target, preventing it from moving any further. The arrow itself should only deal basic damage (or even less). The bind should be temporary, but last at least twice the time it usually takes for arrows to drop off. The target would still be able to move and fight, it just wouldn't be able to move outside of the boundaries created by the rope until the effect expires. Standing closer to the target would create a shorter binding, leaving the target with less room for movement (higher risk, higher effectiveness). Shooting multiple rope arrows from different angles would eventually block the target in place (until the effect expires). Of course, it would NOT work against bosses. Useful applications: -Great tactical tool for ranged builds, both main and support; -Restrict the movement of the target, staying safe from jumping/charge attacks by just standing out of range; -Help to flee from an excessively strong opponent, preventing it from chasing -Possible effective combo with grenades, gas arrows and other AOE weapons; -Bind flying creatures to the ground, within melee range; -Easier to catch otherwise fast and elusive creatures, such as scarabs. What do you think?
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  7. I think it would be nice if, at some point, we could unlock the possibility to have a friendly version of one of the droids that guard the labs. The way I figured it, we would be able to assign it to a base, and it would stay there acting as a "butler", helping us with micromanagement. We could order it to do simple tasks such as going to gather X amount of a resource (limited to collecting basic tier 1 stuff, like sap or fibers); or to automatically operate spinning wheels, ovens and such by emptying them when full and feeding them new raw materials until X amount of finished products is done; or to repair damaged structures. Possibly, we could even place blueprints and order it to build them from scratch, as long as it's able to find the required resources within a certain range. During raids, it would provide some help by taking part in the defense (within its possibilities). If destroyed in combat, it would just be "disabled" and could later be repaired with the repair tool. How to unlock it? The way I imagined, in the Oak Lab there would be a few docking stations housing inoperative droids. Bringing chips to BURG.L would progressively unlock the ability to activate said droids one by one by purchasing them with raw science in the shop, and possibly later unlock and purchase new more advanced functions for them (or better droid models).
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