So, I’ve been seeing that some of the stronger materials, like the Sturdy Quartzite Shard and a few others, aren’t respawnable. From what I’ve found, people are saying the devs made it that way to “limit the grinding feeling” of trying to just mine these things. How does making these resources finite accomplish this? All it does it mean that people are seriously limited in what they can upgrade, and that’s on just single player worlds. Multiplayer means you have to share the already very limited resources. The only thing making these things finite accomplishes is making players struggle and not have honestly good weapons and armor because they upgraded too much or lost their gear previously. It doesn’t stop a grinding feeling because if people didn’t want to go do that or they have already upgraded how they liked, they just won’t go get those materials. They should respawn like everything else so players don’t get to endgame with little to no proper upgrades.