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AC30fAC35

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Everything posted by AC30fAC35

  1. I like the idea. A floating tuff is cool, but for direction and momentum control, it would definitely be good to be able to make a glider of a sort. Whether it's a glide suit or a hang glider.
  2. Yeah, that drives me nuts. Idk why people don't respond to threads like this. The bug spawn is a serious problem and people either think that it's not worth replying to or that someone else has already answered the same question eons ago, but is now buried deep within the forum. It's a legit concern and I too have an issue with an orb weaver that gets trapped inside of my castle. The dev team really should have thought this through a bit more. Maybe nudge the spawn off on to another location nearby or just get rid of that 1 spawn altogether until it's no longer occupied. We should be able to build whereever we please.
  3. Broodmother Helmet? I didn't even know there was a broodmother set. All I got was a weapon blueprint.
  4. I would like to see different backpack types added to the game. Maybe some with added protection or some with more space. The backpack storage space is quite an issue in my opinion. Maybe you could have one that was a jet pack and storage? Just some ideas. Thanks
  5. Can we please have the ability to tame a select few insects as mounts? Ideas include: Ant, spider, dwarf mantis, or chubby aphid. Another neat idea would be to have a little robot dog type companion made by ominent to track you down and capture you. Only you can hack the robot and use them as an ally that's upgradable.
  6. Can we please have the marble and quartzsite respawn? It doesn't even seem like there's enough of the stuff in the world to max out all 4 characters for gear and weapons. In addition, why can't we use the resource scanner to find these location sires? This is a pve game, some of this resource is hard to find, especially if they don't respawn. Please, please can we either have respawning marble and quartzsite or the ability to scan the locations for the stuff? Thank you, Ace
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