Hmm, maybe it would be a good idea to post the code of the actual mod from Nexus:
{
"GameDataObjects": [
{
"$type": "Game.GameData.AttackFirearmGameData, Assembly-CSharp",
"DebugName": "Arquebus",
"ID": "6d67b650-6c61-4b7e-b4f1-03dea5d1dee6",
"Components": [
{
"$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp",
"DamageData": {
"DamageType": "Crush",
"AlternateDamageType": "None",
"Minimum": 20,
"Maximum": 26,
"TacticalMinimumOverride": 15,
"TacticalMaximumOverride": 22,
"DamageProcs": []
}
}
]
},
{
"$type": "Game.GameData.AttackFirearmGameData, Assembly-CSharp",
"DebugName": "Dragons_dowry",
"ID": "1f42e7ca-dd1a-47ed-89fc-1fd0cd97e24b",
"Components": [
{
"$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp",
"DamageData": {
"DamageType": "Crush",
"AlternateDamageType": "None",
"Minimum": 20,
"Maximum": 26,
"TacticalMinimumOverride": 15,
"TacticalMaximumOverride": 22,
"DamageProcs": []
}
}
]
},
{
"$type": "Game.GameData.AttackFirearmGameData, Assembly-CSharp",
"DebugName": "The_Red_Hand_Attack",
"ID": "835a4ce0-8dd8-493e-aadf-1e104dd53ed5",
"Components": [
{
"$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp",
"DamageData": {
"DamageType": "Crush",
"AlternateDamageType": "None",
"Minimum": 20,
"Maximum": 26,
"TacticalMinimumOverride": 15,
"TacticalMaximumOverride": 22,
"DamageProcs": []
}
}
]
},
{
"$type": "Game.GameData.AttackFirearmGameData, Assembly-CSharp",
"DebugName": "Three_Bells_Through_Attack",
"ID": "f0226445-cab8-431a-b43c-a20fd1b0e588",
"Components": [
{
"$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp",
"DamageData": {
"DamageType": "Crush",
"AlternateDamageType": "None",
"Minimum": 10,
"Maximum": 15,
"TacticalMinimumOverride": 10,
"TacticalMaximumOverride": 15,
"DamageProcs": []
}
}
]
},
{
"$type": "Game.GameData.AttackFirearmGameData, Assembly-CSharp",
"DebugName": "Pistol",
"ID": "675712ec-5fbe-4447-a0c9-54e636e42167",
"Components": [
{
"$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp",
"DamageData": {
"DamageType": "Crush",
"AlternateDamageType": "None",
"Minimum": 15,
"Maximum": 19,
"TacticalMinimumOverride": 12,
"TacticalMaximumOverride": 16,
"DamageProcs": []
}
}
]
},
{
"$type": "Game.GameData.AttackFirearmGameData, Assembly-CSharp",
"DebugName": "Thundercrack_Pistol",
"ID": "6d636d9c-85d1-4575-9fce-3ea19fec5084",
"Components": [
{
"$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp",
"DamageData": {
"DamageType": "Crush",
"AlternateDamageType": "None",
"Minimum": 15,
"Maximum": 19,
"TacticalMinimumOverride": 12,
"TacticalMaximumOverride": 16,
"DamageProcs": []
}
}
]
},
{
"$type": "Game.GameData.AttackFirearmGameData, Assembly-CSharp",
"DebugName": "Priest_Spiritual_Weapon_Magran_Pistol_Attack",
"ID": "5fe336c7-e224-4ec6-89e4-286f122aa8cd",
"Components": [
{
"$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp",
"DamageData": {
"DamageType": "Crush",
"AlternateDamageType": "None",
"Minimum": 15,
"Maximum": 19,
"TacticalMinimumOverride": 12,
"TacticalMaximumOverride": 16,
"DamageProcs": []
}
}
]
},
{
"$type": "Game.GameData.AttackFirearmGameData, Assembly-CSharp",
"DebugName": "Conductive_Blast_Firearm",
"ID": "26ff55c9-4f47-4c28-b9d7-959d57b01447",
"Components": [
{
"$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp",
"DamageData": {
"DamageType": "Crush",
"AlternateDamageType": "None",
"Minimum": 15,
"Maximum": 19,
"TacticalMinimumOverride": 12,
"TacticalMaximumOverride": 16,
"DamageProcs": []
}
}
]
},
{
"$type": "Game.GameData.AttackFirearmGameData, Assembly-CSharp",
"DebugName": "Storm_Rune_Shot_Firearm",
"ID": "82761cb3-a2a6-49c9-851a-ecea36503102",
"Components": [
{
"$type": "Game.GameData.AttackBaseComponent, Assembly-CSharp",
"DamageData": {
"DamageType": "Crush",
"AlternateDamageType": "None",
"Minimum": 15,
"Maximum": 19,
"TacticalMinimumOverride": 12,
"TacticalMaximumOverride": 16,
"DamageProcs": []
}
}
]
}
]
}