It kinda stuns me cause I have played this game solo and loved it, but multiplayer is an utter pain.
One of the game main mechanic, the parry, is near impossible in multiplayer unless you're the host. Just about all combat is all server side, and if you have a high ping then everything you do is delayed, like parrying. Why is it not client side? Have the calculations be made client side and send it to the server/host. That way all the mechanics will stay intact with little to no compromise.