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Georges St. Pierre

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About Georges St. Pierre

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  1. The game was awesome, even though it was rushed I have to say. It seems that if the game had been released in Christmas 2005, it would be the best RPGs today still. Maybe it could be said that Kotor 2 was never made or released, only maybe 40% of it. Based on cut content such as Dvakvar Grahrk, gaining Brianna or Visas based on alingment, Atris becoming Darth Traya etcetera, if there was a number of things you wanted to do with the story line showing how the game ended up being a contingency plan of what was originally planned because of the deadline. If so, could you explain what the plot and storyline would have been and the outcome? If you would be willing, could I interview you about the original story and maybe a few other related questions about Kotor 2, Star Wars, and video games? If that cannot happen, then my last question is if you and Obsidian might make Kotor 3(I don't expect an answer, though I've heard Obsidian and Bioware both are fighting for it) and if you personally could, are, or just considering creating another Star Wars game or writing something about the Star Wars universe shuch as a write a book on the Marilukas, Jolee Bindo's Rim world adventures, the sith triumvirate or any of the many possibilities? Thank you for your answers and complements again on Kotor 2.
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