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eloquentire

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Posts posted by eloquentire

  1. Per the latest update, if my gamepad controller is connected when the game starts, the game will ask to verify my Microsoft ID. once I click "let's go," the start screen will only let me see the update splash image but won't load the game start menus. They will not show up even if I begin clicking & using the keyboard & mouse. If the gamepad controller isn't connected, the game will start fine but the gamepad will not register inputs. Before the update, switching between gamepad controller to keyboard & mouse & back worked fine. I have already verified & repaired the game.

  2. a couple things:

    when i bring up the executables or tools wheel, i can see my health, thirst & hunger. can we add the clock to that as well? it's a lil frustrating trying to check the in game time & having to go into the inventory.

    the scab beacon isnt all that helpful. is there any chance it could be radial in design so that the beacon becomes directional to how the character is facing?

    now the chopping list. it's nice! but it could be more helpful: could there be a way to add our own 'quests/tasks' so that when we could create our own lists that we can complete? this would help keep folks organised when embarking out from a home base in pursuit of doing particular things. could be that in the actual build wheel i press LB & then im allowed to increase or decrease values for pebblets, acorns, etc. also, being able to add unbuilt items to the chopping list so i can track how much of something i should carry in my backpack (hauling for stems might not be as easy to implement but at least being shown how many stems remain for a construction project would be great)

    • Like 2
  3. 3 hours ago, ScritchOwl said:

    Can we make three linked towers then unhitch one. It wouldn't be a zip line more of slingshot..........launches ladybug at crow it's 600am let me sleep

    i was surprised a simple slingshot wasnt the first ranged tool. give me this ultra slingshot tho bc tht's hilarious 😅

    10 hours ago, Nicholas Berstecher said:

    Ok, I have to say it, I like these ideas and hope the developers add them; especially the rubber band one. That will make building tall Zip Line towers a one time thing to build and not at every point that you want a Zip Line. Took me 40 days to build one near the Oak Tree, and I am considering a bridge next time, since that took a lot less time to build. Even a pully system will work I think.

    thanks! i have one going from the picnic table to the oak tree but itd be nice if i could get back there with similar efficiency. itd even help with reaching heights (like the picnic table) with speed.

  4. Quick suggestion for vehicles: boats/rafts, bicycles, tricycles, wheelbarrows & hitches. i think it'd be useful to be able to attach stems & storage containers to wheelbarrows, & also be able to hitch wheelbarrows to tricycles. moving supplies would be incredible this way. also it would be amazing if we could carry a tool that allowed us to drag stems along with us while we're in the water. perhaps bikes wouldnt be able to hitch wheelbarrows but be faster than trikes which could hitch while not being as fast; both still be faster than running; stamina on a bike/trike perhaps is the same as running but takes a penalty when something is hitched to the trike? a small boat/canoe/kayak would just be swell especially if it could also drag supplies.

     

    my most out-there suggestion is for rubber bands that allow travel back up a zip line. so if you have enough elastic resource on your way down, it attaches at the end giving you one trip back up. that or maybe a kind of peddle-pully system that relies on stamina?

    • Like 4
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